Difference between revisions of "Piercing Stab"

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{{Basepower|name=Piercing Stab|desc= You pierce right through your enemies defenses, and wound them deep.|powertype=|target=|energy=25|charge=800|cooldown=3500|accuracy=75%|damageamount=23|damagetype=Physical|Status=100% chance of CriticalDamage at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by
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{{Basepower|name=Piercing Stab|desc= You pierce right through your enemies defenses, and wound them deep.|powertype=|target=|energy=25|charge=800|cooldown=3500|accuracy=75%|damageamount=23|damagetype=Physical|Status=100% chance of CriticalDamage at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -300<br>Cooldown by -600<br>CriticalDamageMag by 10<br>Damage by 8<br>Energy by -6.25}}[[Category:Physical base powers]][[Category:Criticaldamage base powers]][[Category:Hostile base powers]]

Revision as of 01:48, 8 January 2012

Piercing Stab stats
Type Target
Description You pierce right through your enemies defenses, and wound them deep.
Cooldown 3500 Charge time 800
Energy 25 Accuracy 75%
Damage 23 Physical at level 0
Statuses
100% chance of CriticalDamage at magnitude 10 for 1 rounds.
Training Upgrades
Charge by -300
Cooldown by -600
CriticalDamageMag by 10
Damage by 8
Energy by -6.25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Piercing Stab/Extra Notes Edit notes

Mutant powers Based on this power: