Cure Field: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Auto update |
Auto update |
||
| Line 1: | Line 1: | ||
{{Basepower|name=Cure Field|desc=All allies, including the user, regenerate hit points so long as this taxing toggle is kept active.|powertype=|target=|energy=10|charge=500|cooldown=6000|accuracy=75%|damageamount=5|damagetype=Healing|Status=|Upgrades=AoE by 1<br>Damage by 2<br>Energy by | {{Basepower|name=Cure Field|desc=All allies, including the user, regenerate hit points so long as this taxing toggle is kept active.|powertype=|target=|energy=10|charge=500|cooldown=6000|accuracy=75%|damageamount=5|damagetype=Healing|Status=|Upgrades=AoE by 1<br>Damage by 2<br>Energy by | ||
Revision as of 15:51, 7 January 2012
{{Basepower|name=Cure Field|desc=All allies, including the user, regenerate hit points so long as this taxing toggle is kept active.|powertype=|target=|energy=10|charge=500|cooldown=6000|accuracy=75%|damageamount=5|damagetype=Healing|Status=|Upgrades=AoE by 1
Damage by 2
Energy by