Difference between revisions of "Lucky Charm"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mako Item|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need. |cost=5}}
+
{{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0<br>Damage Type of Healing<br>DebuffClearMag of -100%<br>Energy of 0<br>HpBufferMag of -100%<br>Loadout of 5<br>5% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.<br>5% chance of Lucky Charge at magnitude 30 for 2 rounds.<br>5% chance of Lucky Healing at magnitude 25 for 2 rounds.<br>5% chance of Lucky StatusBoost at magnitude 10 for 2 rounds.<br>5% chance of Lucky HealGain at magnitude 15 for 2 rounds.<br>5% chance of Lucky Vampiric at magnitude 10 for 2 rounds.<br>5% chance of Lucky DamageResist at magnitude 10 for 2 rounds.<br>5% chance of Lucky PhysicalDamageReturn at magnitude 20 for 2 rounds.<br>Target of Self NoAoE<br>Type of Toggle<br>Upkeep of 10|skills=Chemical of at least 20<br>Energy of at least 20<br>Electronic of at least 20|salvage=Uncommon Energy X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]

Revision as of 00:04, 4 July 2017

Lucky Charm stats
Description It doesn't seem to do much... except, occasionally it will be exactly what you need.
Cred Cost 100000 Ingredients None
Salvage Uncommon Energy X 1
Uncommon Electronic X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Energy of at least 20
Electronic of at least 20
Item Stats Damage of 0
Damage Type of Healing
DebuffClearMag of -100%
Energy of 0
HpBufferMag of -100%
Loadout of 5
5% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.
5% chance of Lucky Charge at magnitude 30 for 2 rounds.
5% chance of Lucky Healing at magnitude 25 for 2 rounds.
5% chance of Lucky StatusBoost at magnitude 10 for 2 rounds.
5% chance of Lucky HealGain at magnitude 15 for 2 rounds.
5% chance of Lucky Vampiric at magnitude 10 for 2 rounds.
5% chance of Lucky DamageResist at magnitude 10 for 2 rounds.
5% chance of Lucky PhysicalDamageReturn at magnitude 20 for 2 rounds.
Target of Self NoAoE
Type of Toggle
Upkeep of 10

Lucky Charm/Extra Notes Edit notes