Overcharged: Difference between revisions
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{{Recipe Modifier|name=Overcharged|desc=Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?|cred=75%|xp=50%|ingredients=None|salvage=Uncommon Electronic X 1|istats=Accuracy of 70%<br>Charge of 5%<br>Damage of +20%<br>Energy of 5%<br>Status Chance of +10%<br>Status Duration of 20%<br>Status Mag of +20%|skills=None}} | {{Recipe Modifier|name=Overcharged|desc=Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?|cred=+75%|xp=+50%|ingredients=None|salvage=Uncommon Electronic X 1|istats=Accuracy of 70%<br>Charge of 5%<br>Damage of +20%<br>Energy of 5%<br>Status Chance of +10%<br>Status Duration of 20%<br>Status Mag of +20%|skills=None}} | ||
Revision as of 23:56, 18 July 2017
| Description | Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed? | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | ||||||||
| XP Cost | ||||||||
| Ingredients | None | |||||||
| Salvage | Uncommon Electronic X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | Accuracy of 70% Charge of 5% Damage of +20% Energy of 5% Status Chance of +10% Status Duration of 20% Status Mag of +20% | |||||||
Overcharged/Extra Notes Edit notes