Difference between revisions of "Overcharged"
From Flexible Survival
(Auto update) |
|||
Line 1: | Line 1: | ||
− | {{Recipe Modifier|name=Overcharged|desc=Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?|cred=75%|xp=50%|ingredients=None|salvage=Uncommon Electronic X 1|istats=Accuracy of 70%<br>Charge of 5%<br>Damage of +20%<br>Energy of 5%<br>Status Chance of +10%<br>Status Duration of 20%<br>Status Mag of +20%|skills=None}} | + | {{Recipe Modifier|name=Overcharged|desc=Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?|cred=+75%|xp=+50%|ingredients=None|salvage=Uncommon Electronic X 1|istats=Accuracy of 70%<br>Charge of 5%<br>Damage of +20%<br>Energy of 5%<br>Status Chance of +10%<br>Status Duration of 20%<br>Status Mag of +20%|skills=None}} |
Revision as of 23:56, 18 July 2017
Description | Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed? | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | Uncommon Electronic X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | Accuracy of 70% Charge of 5% Damage of +20% Energy of 5% Status Chance of +10% Status Duration of 20% Status Mag of +20% |