Difference between revisions of "Blunt"

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{{Recipe Modifier|name=Blunt|desc=It's big, heavy, and deals blunt trauma. What more could an agent want?|cred=45%|xp=|ingredients=None|salvage=Common Mechanical X 10|istats=100% chance of PhysicalDamageResist at magnitude 2 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 5 for 10 rounds.<br>100% chance of Blunt Knockdown at magnitude 2 for 10 rounds.<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +5%<br>Loadout of +10%<br>100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 2 for 10 rounds.<br>50% chance of Blunt Knockdown at magnitude 1 for 10 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Damage]][[Category:Damage Variance]][[Category:Energy]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]][[Category:Upkeep]]
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{{Recipe Modifier|name=Blunt|desc=It's big, heavy, and deals blunt trauma. What more could an agent want?|cred=45%|xp=|ingredients=None|salvage=Common Mechanical X 10|istats=100% chance of PhysicalDamageResist at magnitude 2 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 5 for 10 rounds.<br>100% chance of Blunt Knockdown at magnitude 2 for 10 rounds.<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +5%<br>Loadout of +10%<br>100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 2 for 10 rounds.<br>50% chance of Blunt Knockdown at magnitude 1 for 10 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]

Revision as of 16:50, 14 June 2017

Blunt stats
Description It's big, heavy, and deals blunt trauma. What more could an agent want?
Cred Cost 45% XP Cost Ingredients None
Salvage Common Mechanical X 10
Crafting Skills None
Item Stats 100% chance of PhysicalDamageResist at magnitude 2 for 10 rounds.
100% chance of BluntDamageImmunityDebuff at magnitude 5 for 10 rounds.
100% chance of Blunt Knockdown at magnitude 2 for 10 rounds.
Damage of +10%
Damage Variance of 1
Energy of +5%
Loadout of +10%
100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.
100% chance of BluntDamageImmunityDebuff at magnitude 2 for 10 rounds.
50% chance of Blunt Knockdown at magnitude 1 for 10 rounds.
Upkeep of +10%

Blunt/Extra Notes Edit notes