Tail Drop: Difference between revisions
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Created page with "File:tail_drop.png Monsters/body parts with infection will be added later Category:Mutant powers" |
Power's changed. |
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[[ | <pre> | ||
.________________________________________________________________________. | |||
| Item [Tail Drop ] Type [ Mutant Power]| | |||
|________________________________________________________________________| | |||
|______________________[ Description ]______________________| | |||
| Abandoning one's tail is a handy means to avoid combat, increasing | | |||
| flee chances, but leaving ones vitality hurting for a while. | | |||
|________________________________________________________________________| | |||
|______________________[ Additional Information ]______________________| | |||
| Power [Evade ] | | |||
|______________________[ Base Power Stats ]______________________| | |||
| Type [Defense Buff, Self, Toggle ] | | |||
| Target [Self ] | | |||
| Energy [0.625 ] | | |||
| Charge [600 ] | | |||
| Cooldown[1500 ] | | |||
| Accuracy[75% ] | | |||
| Damage [0(0 damage at level 20) ] | | |||
| Damage [Physical ] | | |||
| Statuses | | |||
| \_Defense [100% chance at 10 power for 1 rounds. ] | | |||
|______________________[Variations from Base Power]______________________| | |||
| DefenseMag [-5 ] | | |||
| FleeRateChance [+100 ] | | |||
| FleeRateDuration [+1 ] | | |||
| FleeRateMag [+20 ] | | |||
| MaxHPChance [+100 ] | | |||
| MaxHPDuration [+40 ] | | |||
| MaxHPMag [-15 ] | | |||
|______________________[ Upgrades ]______________________| | |||
| \_DefenseMAG [2 ] | | |||
| \_Energy [-0.15 ] | | |||
| \_FleeRateMag [15 ] | | |||
| \_MaxHPMag [5 ] | | |||
|________________________________________________________________________| | |||
</pre> | |||
[[Category:Mutant powers]] | [[Category:Mutant powers]] | ||
[[Category:Toggle]] | |||
Revision as of 04:44, 26 May 2011
.________________________________________________________________________. | Item [Tail Drop ] Type [ Mutant Power]| |________________________________________________________________________| |______________________[ Description ]______________________| | Abandoning one's tail is a handy means to avoid combat, increasing | | flee chances, but leaving ones vitality hurting for a while. | |________________________________________________________________________| |______________________[ Additional Information ]______________________| | Power [Evade ] | |______________________[ Base Power Stats ]______________________| | Type [Defense Buff, Self, Toggle ] | | Target [Self ] | | Energy [0.625 ] | | Charge [600 ] | | Cooldown[1500 ] | | Accuracy[75% ] | | Damage [0(0 damage at level 20) ] | | Damage [Physical ] | | Statuses | | \_Defense [100% chance at 10 power for 1 rounds. ] | |______________________[Variations from Base Power]______________________| | DefenseMag [-5 ] | | FleeRateChance [+100 ] | | FleeRateDuration [+1 ] | | FleeRateMag [+20 ] | | MaxHPChance [+100 ] | | MaxHPDuration [+40 ] | | MaxHPMag [-15 ] | |______________________[ Upgrades ]______________________| | \_DefenseMAG [2 ] | | \_Energy [-0.15 ] | | \_FleeRateMag [15 ] | | \_MaxHPMag [5 ] | |________________________________________________________________________|