First In: Difference between revisions

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{{Basepower|name=First In|desc=You're always at the front, ready to be the first to weather an ambush. Whatever it takes to keep your fellows safe from harm.|powertype=Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of MaxHP at magnitude 10 for 5 rounds.<br>100% chance of Aggro at magnitude 5 for 5 rounds.<br>100% chance of Menace at magnitude 5 for 5 rounds.<br>100% chance of DamageImmunity at magnitude 2 for 5 rounds.<br>100% chance of Defense at magnitude -5 for 5 rounds.<br>|Upgrades=}}[[Category:Aggro inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Maxhp inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Friendly base powers]]
{{Basepower|name=First In|desc=You're always at the front, ready to be the first to weather an ambush. Whatever it takes to keep your fellows safe from harm.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of MaxHP at magnitude 10 for 5 rounds.<br>100% chance of Aggro at magnitude 5 for 5 rounds.<br>100% chance of Menace at magnitude 5 for 5 rounds.<br>100% chance of DamageImmunity at magnitude 2 for 5 rounds.<br>100% chance of Defense at magnitude -5 for 5 rounds.<br>|Upgrades=}}[[Category:Aggro inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Maxhp inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:14, 30 January 2016

First In stats
Type Passive Auto Target Self NoAoE
Description You're always at the front, ready to be the first to weather an ambush. Whatever it takes to keep your fellows safe from harm.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of MaxHP at magnitude 10 for 5 rounds.
100% chance of Aggro at magnitude 5 for 5 rounds.
100% chance of Menace at magnitude 5 for 5 rounds.
100% chance of DamageImmunity at magnitude 2 for 5 rounds.
100% chance of Defense at magnitude -5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

First In/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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