Sharpshooter: Difference between revisions
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{{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Sharpshooter-En|powertype=Attack, Single Target, Physical, Direct Damage|target=Single Enemy|slot=|energy=30|charge=1000|cooldown=8600|accuracy=95%|damageamount=30|damagetype= | {{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Sharpshooter-En|powertype=Attack, Single Target, Physical, Direct Damage|target=Single Enemy|slot=|energy=30|charge=1000|cooldown=8600|accuracy=95%|damageamount=30|damagetype=Pierce|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 8<br>Energy by -7.5<br>KnockDownMag by 0}}[[Category:Pierce powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]] | ||
Revision as of 00:16, 4 January 2017
| Type | Attack, Single Target, Physical, Direct Damage | Target | Single Enemy |
|---|---|---|---|
| Description | Steady... steady... wait for it... bang! | ||
| Based on Sharpshooter-En | Slot: | ||
| Cooldown | 8600 | Charge time | 1000 |
| Energy | 30 | Accuracy | 95% |
| Damage | 30 Pierce at level 0 | ||
| Statuses | |||
| 100% chance of KnockDown at magnitude 5 for 999 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||