Get Down: Difference between revisions
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{{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy= | {{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy=30|charge=0|cooldown=12000|accuracy=75%|damageamount=15|damagetype=Pierce|Status=100% chance of Taunt at magnitude 5 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>100% chance of RepeatAttack at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Pierce base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]] | ||
Revision as of 00:14, 18 February 2025
| Type | Debuff Taunt | Target | Single Enemy NoAoE |
|---|---|---|---|
| Description | When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe. | ||
| Cooldown | 12000 | Charge time | 0 |
| Energy | 30 | Accuracy | 75% |
| Damage | 15 Pierce at level 0 | ||
| Statuses | |||
| 100% chance of Taunt at magnitude 5 for 5 rounds. 100% chance of RechargeDebuff at magnitude 20 for 10 rounds. 100% chance of RepeatAttack at magnitude 5 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Get Down/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>