Difference between revisions of "Fast Healing"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Fast Healing|desc=It's very hard to keep you down, you seem to bounce back from harm like nobody's business. It's a little taxing on your body to keep closing your wounds so rapidly, but the results speak for themselves!|powertype=Auto, Passive|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Regen at magnitude 5 for 10 rounds.<br>100% chance of Healgain at magnitude 3 for 10 rounds.<br>100% chance of Fortitude at magnitude 2 for 10 rounds.<br>100% chance of Energybreak at magnitude -5 for 10 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Fortitude inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Fast Healing|desc=Your metabolism is swift and powerful. Sure you need to eat more than others, but who cares? Totally worth it.|powertype=Auto, Passive|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Regen at magnitude 1 for 5 rounds.<br>100% chance of Healgain at magnitude 1 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.25 for 5 rounds.<br>100% chance of EdibleSalvage at magnitude -10 for 5 rounds.<br>|Upgrades=}}[[Category:Ediblesalvage inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:04, 27 November 2024

Fast Healing stats
Type Auto, Passive Target Self NoAoE
Description Your metabolism is swift and powerful. Sure you need to eat more than others, but who cares? Totally worth it.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Regen at magnitude 1 for 5 rounds.
100% chance of Healgain at magnitude 1 for 5 rounds.
100% chance of EnergyMod at magnitude 0.25 for 5 rounds.
100% chance of EdibleSalvage at magnitude -10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Fast Healing/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)