Difference between revisions of "Hooked"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe Modifier|name=Hooked|desc=Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.|cred=+200%|xp=+30%|ingredients=None|salvage=Common Electronic X 10<br>Uncommon Mechanical X 2|istats=100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.<br>100% chance of FishingRod at magnitude 4 for 20 rounds.<br>20% chance of Taunt at magnitude 1 for 1 rounds.<br>100% chance of Hooked PierceDamage at magnitude 5 for 1.5 rounds.<br>Charge of -20%<br>Cooldown of 40%<br>Damage of +10%<br>Loadout of 5<br>100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.<br>100% chance of FishingRod at magnitude 2 for 20 rounds.<br>100% chance of Hooked PierceDamage at magnitude 1 for 6 rounds.<br>Status Mag of +10%<br>Upkeep of 5<br>Vampiric of +20%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]][[Category:Vampiric Modifier]]
+
{{Recipe Modifier|name=Hooked|desc=Adds rather alarming-looking hooks that grasp onto enemies and draw their attention and their blood.|cred=+200%|xp=+30%|ingredients=None|salvage=Common Electronic X 10<br>Uncommon Mechanical X 2|istats=100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.<br>100% chance of FishingRod at magnitude 4 for 20 rounds.<br>20% chance of Taunt at magnitude 1 for 1 rounds.<br>100% chance of Hooked PierceDamage at magnitude 5 for 1.5 rounds.<br>Charge of -20%<br>Cooldown of 40%<br>Damage of +10%<br>Damage Variance of 1<br>Loadout of +10%<br>100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.<br>100% chance of FishingRod at magnitude 2 for 20 rounds.<br>100% chance of Hooked PierceDamage at magnitude 1 for 6 rounds.<br>Status Mag of +10%<br>Upkeep of +10%<br>Vampiric of +20%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]][[Category:Vampiric Modifier]]

Revision as of 00:05, 5 November 2024

Hooked stats
Description Adds rather alarming-looking hooks that grasp onto enemies and draw their attention and their blood.
Cred Cost
200%
XP Cost
30%
Ingredients None
Salvage Common Electronic X 10
Uncommon Mechanical X 2
Crafting Skills None
Item Stats 100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.
100% chance of FishingRod at magnitude 4 for 20 rounds.
20% chance of Taunt at magnitude 1 for 1 rounds.
100% chance of Hooked PierceDamage at magnitude 5 for 1.5 rounds.
Charge of -20%
Cooldown of 40%
Damage of +10%
Damage Variance of 1
Loadout of +10%
100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.
100% chance of FishingRod at magnitude 2 for 20 rounds.
100% chance of Hooked PierceDamage at magnitude 1 for 6 rounds.
Status Mag of +10%
Upkeep of +10%
Vampiric of +20%

Available for 5 Mako in the Elite Shop. Edit notes