Difference between revisions of "Agile Footwork"
From Flexible Survival
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− | {{Basepower|name=Agile Footwork|desc=Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status= | + | {{Basepower|name=Agile Footwork|desc=Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of Cascading at magnitude 5 for 5 rounds.<br>100% chance of Defense at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Cascading inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:00, 5 November 2024
Type | Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Charge at magnitude 5 for 5 rounds. 100% chance of Cascading at magnitude 5 for 5 rounds. 100% chance of Defense at magnitude 5 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Agile Footwork/Extra Notes Edit notes
Mutant powers Based on this power:
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