Difference between revisions of "Poisoned"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe Modifier|name=Poisoned|desc=A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.|cred=+80%|xp=7|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of Healgain at magnitude 3 for 10 rounds.<br>100% chance of Poisoned AcidDamage at magnitude 1 for 8 rounds.<br>50% chance of Poisoned PoisonDamage at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +10%<br>Loadout of 15%<br>100% chance of Healgain at magnitude 1 for 10 rounds.<br>100% chance of AcidDamage at magnitude 1 for 6 rounds.<br>25% chance of PoisonDamage at magnitude 1 for 6 rounds.<br>Status Chance of +10%<br>Status Duration of +10%<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
+
{{Recipe Modifier|name=Poisoned|desc=A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.|cred=+80%|xp=7|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.<br>100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.<br>100% chance of Poisoned AcidDamage at magnitude 1 for 8 rounds.<br>50% chance of Poisoned PoisonDamage at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +10%<br>Loadout of 15%<br>100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.<br>100% chance of AcidDamage at magnitude 1 for 6 rounds.<br>25% chance of PoisonDamage at magnitude 1 for 6 rounds.<br>Status Duration of +25%<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]

Revision as of 00:04, 28 October 2024

Poisoned stats
Description A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.
Cred Cost
80%
XP Cost 7 Ingredients None
Salvage Common Chemical X 5
Crafting Skills None
Item Stats 100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.
100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.
100% chance of Poisoned AcidDamage at magnitude 1 for 8 rounds.
50% chance of Poisoned PoisonDamage at magnitude 3 for 5 rounds.
Cooldown of +10%
Damage of +10%
Damage Variance of 1
Energy of +10%
Loadout of 15%
100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.
100% chance of AcidDamage at magnitude 1 for 6 rounds.
25% chance of PoisonDamage at magnitude 1 for 6 rounds.
Status Duration of +25%
Upkeep of +10%

Poisoned/Extra Notes Edit notes