Call of Vitality: Difference between revisions
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{{Basepower|name=Call of Vitality|desc=Raise the alarm, call out to your charges! You will need their aid to ensure the foes you face are no longer obstacles in your path | {{Basepower|name=Call of Vitality|desc=Raise the alarm, call out to your charges! You will need their aid to ensure the foes you face are no longer obstacles in your path.|powertype=HoT, Buff|target=Large Ally AoE, NotUser|energy=18|charge=900|cooldown=7500|accuracy=75%|damageamount=8|damagetype=Healing|Status=100% chance of Regen at magnitude 3 for 5 rounds.<br>100% chance of HPBuffer at magnitude 10 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 3.5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Hpbuffer inflicting base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]] | ||
Revision as of 00:02, 13 July 2024
| Type | HoT, Buff | Target | Large Ally AoE, NotUser |
|---|---|---|---|
| Description | Raise the alarm, call out to your charges! You will need their aid to ensure the foes you face are no longer obstacles in your path. | ||
| Cooldown | 7500 | Charge time | 900 |
| Energy | 18 | Accuracy | 75% |
| Damage | 8 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Regen at magnitude 3 for 5 rounds. 100% chance of HPBuffer at magnitude 10 for 5 rounds. 100% chance of EnergyBreak at magnitude 3.5 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Call of Vitality/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>