Tail Drop: Difference between revisions
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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Template Tail Drop|powertype=Emergency|target=Minor AoE Ally|slot=|energy=5|charge= | {{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Template Tail Drop|powertype=Emergency|target=Minor AoE Ally|slot=|energy=5|charge=-750|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of FleeRate at magnitude 50 for 3 rounds.<br>|secondpowertype=Betraying, Healing|seconddamageamount=10|seconddamagetype=Blunt|secondtarget=Self NoAoE|secondStatus=100% chance of RegenDelayed2 at magnitude 8 for 5 rounds.<br>100% chance of Defense at magnitude 15 for 2 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Defense inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Regendelayed2 inflicting powers]][[Category:AoE]][[Category:Friendly powers]] | ||
Revision as of 00:14, 3 July 2024
| Type | Emergency | Target | Minor AoE Ally |
|---|---|---|---|
| Description | Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while. | ||
| Based on Template Tail Drop | Slot: | ||
| Cooldown | 6000 | Charge time | |
| Energy | 5 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of FleeRate at magnitude 50 for 3 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | 10 Blunt at level 0 | ||
| Secondary Type | Betraying, Healing | Secondary Target | Self NoAoE |
| Secondary Statuses | |||
| 100% chance of RegenDelayed2 at magnitude 8 for 5 rounds. 100% chance of Defense at magnitude 15 for 2 rounds. | |||