Difference between revisions of "Last Standing"
From Flexible Survival
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− | {{Basepower|name=Last Standing|desc=You don't intend to drop until the party stops!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 2 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.5 for 5 rounds.<br>100% chance of DebuffClear at magnitude 4 for 5 rounds.<br>100% chance of Defense at magnitude -5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Last Standing|desc=You don't intend to drop until the party stops!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 2 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.5 for 5 rounds.<br>100% chance of DebuffClear at magnitude 4 for 5 rounds.<br>100% chance of Defense at magnitude -5 for 5 rounds.<br>100% chance of Athletics at magnitude 2 for 5 rounds.<br>100% chance of Intimidation at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Athletics inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Intimidation inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:06, 3 July 2024
Type | Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | You don't intend to drop until the party stops! | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 1 Healing at level 0 | ||
Statuses | |||
100% chance of DamageImmunity at magnitude 2 for 5 rounds. 100% chance of EnergyMod at magnitude 0.5 for 5 rounds. 100% chance of DebuffClear at magnitude 4 for 5 rounds. 100% chance of Defense at magnitude -5 for 5 rounds. 100% chance of Athletics at magnitude 2 for 5 rounds. 100% chance of Intimidation at magnitude 1 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Last Standing/Extra Notes Edit notes
Mutant powers Based on this power:
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