Difference between revisions of "Autonomous Anatomy Nanomagic"

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{{Basepower|name=Autonomous Anatomy Nanomagic|desc=After much study of the hydras and cerberus herms, Zephyr has a truly crazy nanomagic. This little piece of work 'splits' a section of your brain off, dedicating it instead to controlling a single organ of the user's choice. Though, as that section is now not part of the conscious mind, the user is no longer able to control that organ directly. Of course, the user can end the effect at any time... If they can get their other brain to agree. Notes: Sensations are not split up, meaning you aren't going to be suddenly immune to pain in your newly independent arm. Zephyr is not responsible for death, dismemberment, or financial damages caused by an organ deciding it wants to be independent. This is perhaps the only nanomagic that does not actually need nanites to function, as the effect is a direct result of the NICE implant interacting with the user's brain. The effect is not instant, and after ending, it takes a while for your mental wiring to renormalise. Any additional mobility to sexual organs requires use of Tentacle Nanomagic, but at least with this, you can let the autonomous organs handle concentrating on that. (Any and all tentacles may be considered the same, or different organs for the purpose of this nanomagic, though control cannot be transferred once established.) This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated, so it's best to create tentacles prior to its usage.|powertype=Toggle, Nanomagic, Un Modifiable|target=Self NoAoE|energy=1|charge=500|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Confused at magnitude 3 for 2 rounds.<br>|Upgrades=}}[[Category:Confused inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]
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{{Basepower|name=Autonomous Anatomy Nanomagic|desc=After much study of the hydras and cerberus herms, Zephyr has a truly crazy nanomagic. This little piece of work 'splits' a section of your brain off, dedicating it instead to controlling a single organ of the user's choice. Though, as that section is now not part of the conscious mind, the user is no longer able to control that organ directly. Of course, the user can end the effect at any time... If they can get their other brain to agree. Notes: Sensations are not split up, meaning you aren't going to be suddenly immune to pain in your newly independent arm. Zephyr is not responsible for death, dismemberment, or financial damages caused by an organ deciding it wants to be independent. This is perhaps the only nanomagic that does not actually need nanites to function, as the effect is a direct result of the NICE implant interacting with the user's brain. The effect is not instant, and after ending, it takes a while for your mental wiring to renormalise. Any additional mobility to sexual organs requires use of Tentacle Nanomagic, but at least with this, you can let the autonomous organs handle the concentrating on that. (Any and all tentacles may be considered the same, or different organs for the purpose of this nanomagic, though control cannot be transferred once established.) This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated, so it's best to create tentacles prior to its usage.|powertype=Toggle, Nanomagic, Un Modifiable|target=Self NoAoE|energy=1|charge=500|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Confused at magnitude 3 for 2 rounds.<br>|Upgrades=}}[[Category:Confused inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 00:01, 19 June 2024

Autonomous Anatomy Nanomagic stats
Type Toggle, Nanomagic, Un Modifiable Target Self NoAoE
Description After much study of the hydras and cerberus herms, Zephyr has a truly crazy nanomagic. This little piece of work 'splits' a section of your brain off, dedicating it instead to controlling a single organ of the user's choice. Though, as that section is now not part of the conscious mind, the user is no longer able to control that organ directly. Of course, the user can end the effect at any time... If they can get their other brain to agree. Notes: Sensations are not split up, meaning you aren't going to be suddenly immune to pain in your newly independent arm. Zephyr is not responsible for death, dismemberment, or financial damages caused by an organ deciding it wants to be independent. This is perhaps the only nanomagic that does not actually need nanites to function, as the effect is a direct result of the NICE implant interacting with the user's brain. The effect is not instant, and after ending, it takes a while for your mental wiring to renormalise. Any additional mobility to sexual organs requires use of Tentacle Nanomagic, but at least with this, you can let the autonomous organs handle the concentrating on that. (Any and all tentacles may be considered the same, or different organs for the purpose of this nanomagic, though control cannot be transferred once established.) This is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated, so it's best to create tentacles prior to its usage.
Cooldown 20000 Charge time 500
Energy 1 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Confused at magnitude 3 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Autonomous Anatomy Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: