Difference between revisions of "Self Cure"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Self Cure|desc=Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape.|powertype=Healing, Self|target=Self, NoAoE|energy=20|charge=400|cooldown=6000|accuracy=75%|damageamount=25|damagetype=Healing|Status=|Upgrades=Cooldown by -1500<br>Damage by 5<br>Energy by -5}}[[Category:Healing base powers]][[Category:Friendly base powers]]
+
{{Basepower|name=Self Cure|desc=Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape.|powertype=Healing, Self|target=Self, NoAoE|energy=20|charge=400|cooldown=6000|accuracy=75%|damageamount=90|damagetype=Healing|Status=|Upgrades=Cooldown by -1500<br>Damage by 5<br>Energy by -5}}[[Category:Healing base powers]][[Category:Friendly base powers]]

Revision as of 00:21, 17 March 2023

Self Cure stats
Type Healing, Self Target Self, NoAoE
Description Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape.
Cooldown 6000 Charge time 400
Energy 20 Accuracy 75%
Damage 90 Healing at level 0
Statuses
Training Upgrades
Cooldown by -1500
Damage by 5
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Self Cure/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.