Difference between revisions of "Self Cure"
From Flexible Survival
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− | {{Basepower|name=Self Cure|desc=Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape.|powertype=Healing, Self|target=Self, NoAoE|energy=20|charge=400|cooldown=6000|accuracy=75%|damageamount= | + | {{Basepower|name=Self Cure|desc=Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape.|powertype=Healing, Self|target=Self, NoAoE|energy=20|charge=400|cooldown=6000|accuracy=75%|damageamount=25|damagetype=Healing|Status=|Upgrades=Cooldown by -1500<br>Damage by 5<br>Energy by -5}}[[Category:Healing base powers]][[Category:Friendly base powers]] |
Revision as of 00:07, 27 May 2022
Type | Healing, Self | Target | Self, NoAoE |
---|---|---|---|
Description | Self administered medical aid, made easier in an age where helpful nanites are all too eager to put your body into some kind of working shape. | ||
Cooldown | 6000 | Charge time | 400 |
Energy | 20 | Accuracy | 75% |
Damage | 25 Healing at level 0 | ||
Statuses | |||
Training Upgrades | |||
Cooldown by -1500 Damage by 5 Energy by -5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Self Cure/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.