Difference between revisions of "Cooler"
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− | {{Recipe|name=Cooler|desc=This handheld cooler or similar device provides a helpful place to stash edible salvage in a hurry. Thanks to it, you can find and retain more salvage, increasing your edible salvage rate while equipped.|cred=10000|xp=100|slevel=|ingredients=None|istats=Loadout of 5<br>100% chance of ChemicalSalvage at magnitude -25 for 100 rounds.<br>100% chance of EdibleSalvage at magnitude 50 for 100 rounds.<br>100% chance of MechanicalSalvage at magnitude -25 for 100 rounds.<br>100% chance of ElectronicSalvage at magnitude -25 for 100 rounds.<br>100% chance of EnergySalvage at magnitude -25 for 100 rounds.<br>Status Mag of +20%<br>Target of Self NoAoE<br>Type of Auto Self<br>Upkeep of 5|skills=Chemical of at least 10|salvage=Common Mechanical X 2<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]] | + | {{Recipe|name=Cooler|desc=This handheld cooler or similar device provides a helpful place to stash edible salvage in a hurry. Thanks to it, you can find and retain more salvage, increasing your edible salvage rate while equipped.|cred=10000|xp=100|slevel=|ingredients=None|istats=Loadout of 5<br>100% chance of ChemicalSalvage at magnitude -25 for 100 rounds.<br>100% chance of EdibleSalvage at magnitude 50 for 100 rounds.<br>100% chance of MechanicalSalvage at magnitude -25 for 100 rounds.<br>100% chance of ElectronicSalvage at magnitude -25 for 100 rounds.<br>100% chance of EnergySalvage at magnitude -25 for 100 rounds.<br>Status Mag of +20%<br>Target of Self NoAoE<br>Type of Auto Self<br>Upkeep of 5|skills=Chemical of at least 10|salvage=Common Mechanical X 2<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Status Mag Recipe]] |
Revision as of 21:25, 12 April 2021
Description | This handheld cooler or similar device provides a helpful place to stash edible salvage in a hurry. Thanks to it, you can find and retain more salvage, increasing your edible salvage rate while equipped. | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Common Mechanical X 2 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 10 | |||||||
Item Stats | Loadout of 5 100% chance of ChemicalSalvage at magnitude -25 for 100 rounds. 100% chance of EdibleSalvage at magnitude 50 for 100 rounds. 100% chance of MechanicalSalvage at magnitude -25 for 100 rounds. 100% chance of ElectronicSalvage at magnitude -25 for 100 rounds. 100% chance of EnergySalvage at magnitude -25 for 100 rounds. Status Mag of +20% Target of Self NoAoE Type of Auto Self Upkeep of 5 |