Difference between revisions of "Protective"

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{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 2 rounds.<br>30% chance of HealGain at magnitude 1.5 for 2 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 2 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 2 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 2 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}
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{{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=50%|xp=75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Accuracy of 65%<br>30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 6 rounds.<br>30% chance of HealGain at magnitude 1.5 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}

Revision as of 15:54, 29 September 2012

Protective stats
Description Very protective isn't it?
Cred Cost 50% XP Cost 75% Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats Accuracy of 65%
30% chance of DamageResist at magnitude 1.25 for 6 rounds.
30% chance of HealGain at magnitude 3 for 6 rounds.
30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.
100% chance of XPBonus at magnitude 2 for 6 rounds.
50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.
50% chance of HealGainDebuff at magnitude 3 for 6 rounds.
Cooldown of -20%
Loadout of 5
30% chance of DamageResist at magnitude 0.5 for 6 rounds.
30% chance of HealGain at magnitude 1.5 for 6 rounds.
30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.
100% chance of XPBonus at magnitude 0.5 for 6 rounds.
50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.
50% chance of HealGainDebuff at magnitude 1 for 6 rounds.
Penetration of +2
Status Mag of +10%
Upkeep of +10%

Skunk-only recipe. Edit notes