Difference between revisions of "Weak Spot"
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− | {{Mutantpower|name=Weak Spot|desc=Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=|Status=100% chance of Damageresist at magnitude 2 for | + | {{Mutantpower|name=Weak Spot|desc=Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=|Status=100% chance of Damageresist at magnitude 2 for 10 rounds.<br>100% chance of Energydamageresist at magnitude -3 for 10 rounds.<br>100% chance of Maxhp at magnitude 10 for 10 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 16:21, 29 September 2012
Type | Auto Passive Self | Target | Self NoAoE |
---|---|---|---|
Description | Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but... | ||
Based on Passive | Slot: | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 100% |
Damage | 0 at level 0 | ||
Statuses | |||
100% chance of Damageresist at magnitude 2 for 10 rounds. 100% chance of Energydamageresist at magnitude -3 for 10 rounds. 100% chance of Maxhp at magnitude 10 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |