Difference between revisions of "Vanishing Nanomagic"
From Flexible Survival
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− | {{Basepower|name=Vanishing Nanomagic|desc=Building upon Illusion Nanomagic, this nanomagic permits you to create an illusory distortion of your surroundings, effectively causing you to blend into your environment. Fine tuned, it takes a keen eye to detect the distortion. However, this nanomagic does not mask your smells, sounds, nor does it effect anything outside of the visible light spectrum.<br> - <br>Note: This still works upon your stealth score. The effects of this nanomagic are negated by a Perception roll that is greater than the user's Stealth roll, allowing the perceiving character to detect something off about the distortion, or some other aspect of the sneaking character. And, of course, having an active light source on you negates this nanomagic's effects entirely. This is normally an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. If completely still in an unchanging, stagnant environment to negate active variables, this nanomagic can be considered temporarily Passive.|powertype=Toggle, Buff|target=Self, NoAoE|energy=3.5|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Stealth at magnitude 5 for 2 rounds.<br>100% chance of | + | {{Basepower|name=Vanishing Nanomagic|desc=Building upon Illusion Nanomagic, this nanomagic permits you to create an illusory distortion of your surroundings, effectively causing you to blend into your environment. Fine tuned, it takes a keen eye to detect the distortion. However, this nanomagic does not mask your smells, sounds, nor does it effect anything outside of the visible light spectrum(around 430-770 THz).<br> - <br>Note: This still works upon your stealth score. The effects of this nanomagic are negated by a Perception roll that is greater than the user's Stealth roll, allowing the perceiving character to detect something off about the distortion, or some other aspect of the sneaking character. And, of course, having an active light source on you negates this nanomagic's effects entirely. This is normally an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. If completely still in an unchanging, stagnant environment to negate active variables, this nanomagic can be considered temporarily Passive.|powertype=Toggle, Buff|target=Self, NoAoE|energy=3.5|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Stealth at magnitude 5 for 2 rounds.<br>100% chance of Meek at magnitude 10 for 2 rounds.<br>100% chance of Subtlety at magnitude 10 for 2 rounds.<br>|Upgrades=AggroMAG by -5<br>MenaceMAG by -5<br>StealthMAG by 2.5}}[[Category:Meek inflicting base powers]][[Category:Stealth inflicting base powers]][[Category:Subtlety inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Revision as of 00:20, 8 December 2020
Type | Toggle, Buff | Target | Self, NoAoE |
---|---|---|---|
Description | Building upon Illusion Nanomagic, this nanomagic permits you to create an illusory distortion of your surroundings, effectively causing you to blend into your environment. Fine tuned, it takes a keen eye to detect the distortion. However, this nanomagic does not mask your smells, sounds, nor does it effect anything outside of the visible light spectrum(around 430-770 THz). - Note: This still works upon your stealth score. The effects of this nanomagic are negated by a Perception roll that is greater than the user's Stealth roll, allowing the perceiving character to detect something off about the distortion, or some other aspect of the sneaking character. And, of course, having an active light source on you negates this nanomagic's effects entirely. This is normally an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. If completely still in an unchanging, stagnant environment to negate active variables, this nanomagic can be considered temporarily Passive. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 3.5 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Stealth at magnitude 5 for 2 rounds. 100% chance of Meek at magnitude 10 for 2 rounds. 100% chance of Subtlety at magnitude 10 for 2 rounds. | |||
Training Upgrades | |||
AggroMAG by -5 MenaceMAG by -5 StealthMAG by 2.5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Vanishing Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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