Difference between revisions of "Area Module"
From Flexible Survival
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− | {{Recipe|name=Area Module|desc=Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing!|cred=75000|xp=3000|slevel=|ingredients=None|istats=Loadout of 15<br>Status Mag of +10%<br>Target of Self AoE<br>Type of Auto<br>Upkeep of 10|skills=Energy of at least 30|salvage=Uncommon Energy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]] | + | {{Recipe|name=Area Module|desc=Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing! This version effects only friendly targets.|cred=75000|xp=3000|slevel=|ingredients=None|istats=Loadout of 15<br>Status Mag of +10%<br>Target of Self AoE<br>Type of Auto<br>Upkeep of 10|skills=Energy of at least 30|salvage=Uncommon Energy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]] |
Revision as of 00:02, 13 November 2020
Description | Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing! This version effects only friendly targets. | |||||||
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Cred Cost | 75000 | Ingredients | None | |||||
Salvage | Uncommon Energy X 2 Common Energy X 10 Common Mechanical X 1 | |||||||
Crafting Skills | Energy of at least 30 | |||||||
Item Stats | Loadout of 15 Status Mag of +10% Target of Self AoE Type of Auto Upkeep of 10 |