Difference between revisions of "Stabilizing"

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{{Recipe Modifier|name=Stabilizing|desc=Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.|cred=+100%|xp=15|ingredients=None|salvage=Common Mechanical X 25<br>Common Chemical X 10|istats=Accuracy of 90%<br>Charge of -10%<br>Cooldown of -15%<br>Loadout of +1<br>100% chance of Knockdownresist at magnitude 4 for 10 rounds.<br>Upkeep of 2|skills=None}}[[Category:Accuracy Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Upkeep Modifier]]
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{{Recipe Modifier|name=Stabilizing|desc=Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.|cred=+100%|xp=15|ingredients=None|salvage=Common Mechanical X 25<br>Common Chemical X 10|istats=100% chance of KnockdownResist at magnitude 8 for 10 rounds.<br>Charge of -10%<br>Cooldown of -15%<br>Damage of +5%<br>Energy of -5%<br>Loadout of +1<br>100% chance of Knockdownresist at magnitude 4 for 10 rounds.<br>Secondary Damage of +5%<br>Upkeep of 2|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Secondary Damage Modifier]][[Category:Upkeep Modifier]]

Revision as of 00:21, 8 September 2020

Stabilizing stats
Description Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.
Cred Cost
100%
XP Cost 15 Ingredients None
Salvage Common Mechanical X 25
Common Chemical X 10
Crafting Skills None
Item Stats 100% chance of KnockdownResist at magnitude 8 for 10 rounds.
Charge of -10%
Cooldown of -15%
Damage of +5%
Energy of -5%
Loadout of +1
100% chance of Knockdownresist at magnitude 4 for 10 rounds.
Secondary Damage of +5%
Upkeep of 2

Stabilizing/Extra Notes Edit notes