NERU: Difference between revisions
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<pre> | |||
.________________________________________________________________________. | |||
| Item [NERU ] Type [ Item]| | |||
|________________________________________________________________________| | |||
|______________________[ Description ]______________________| | |||
| The Nanite Enhanced Recovery Unit. While readied, the user will | | |||
| experience refreshment on a steady basis, allowing them to exert | | |||
| themselves longer without fatigue! If that wasn't good enough, any | | |||
| time the user ingests nanites, they experience a resurgence of energy. | | |||
| Warning: Does not prevent nanites from modifying the user. | | |||
|________________________________________________________________________| | |||
|______________________[ Additional Information ]______________________| | |||
| Power [Passive ] | | |||
| Cost [999 ] | | |||
| Upkeep [5 ] | | |||
| Loadout [25 ] | | |||
|______________________[ Base Power Stats ]______________________| | |||
| Type [Passive Self ] | | |||
| Target [Self ] | | |||
| Energy [0 ] | | |||
| Charge [0 ] | | |||
| Cooldown[0 ] | | |||
| Accuracy[100% ] | | |||
|______________________[ Differences from Base ]______________________| | |||
| EnergyModChance [+100 ] | | |||
| EnergyModDuration [+2 ] | | |||
| EnergyModMag [+1 ] | | |||
| NaniteRecoveryChance [+100 ] | | |||
| NaniteRecoveryDuration [+2 ] | | |||
| NaniteRecoveryMag [+1 ] | | |||
|________________________________________________________________________| | |||
</pre> | |||
Gives you 20 energy when you drink an infection vial. | |||
[[Category:Items]] | [[Category:Items]] | ||
Revision as of 23:19, 12 August 2011
.________________________________________________________________________. | Item [NERU ] Type [ Item]| |________________________________________________________________________| |______________________[ Description ]______________________| | The Nanite Enhanced Recovery Unit. While readied, the user will | | experience refreshment on a steady basis, allowing them to exert | | themselves longer without fatigue! If that wasn't good enough, any | | time the user ingests nanites, they experience a resurgence of energy. | | Warning: Does not prevent nanites from modifying the user. | |________________________________________________________________________| |______________________[ Additional Information ]______________________| | Power [Passive ] | | Cost [999 ] | | Upkeep [5 ] | | Loadout [25 ] | |______________________[ Base Power Stats ]______________________| | Type [Passive Self ] | | Target [Self ] | | Energy [0 ] | | Charge [0 ] | | Cooldown[0 ] | | Accuracy[100% ] | |______________________[ Differences from Base ]______________________| | EnergyModChance [+100 ] | | EnergyModDuration [+2 ] | | EnergyModMag [+1 ] | | NaniteRecoveryChance [+100 ] | | NaniteRecoveryDuration [+2 ] | | NaniteRecoveryMag [+1 ] | |________________________________________________________________________|
Gives you 20 energy when you drink an infection vial.