Nanite Collector: Difference between revisions

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Created page with "=Description= A fancy and very experimental device. As the user is changed by the prometheus virus, it catalogs the nanites involves and can create vials of identical infection...."
 
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=Description=
==Description==


A fancy and very experimental device. As the user is changed by the prometheus virus, it catalogs the nanites involves and can create vials of identical infection. Research skill assists in this happeningmore often. Must be equipped to work, works automatically while worn.  
A fancy and very experimental device. As the user is changed by the Prometheus Virus, it catalogs the nanites involves and can create vials of identical infection. [[Research]] skill assists in this happening more often. Must be equipped to work, works automatically while worn.  


=Additional Information=
==Additional Information==
:Power: Armored
:Cost: 999
:Upkeep: 10
:Loadout: 50


Power: Armored
==Base Power Stats==
:Type: Passive, Self
:Target: Auto Self
:Energy: 0
:Charge: 0
:Cooldown: 0
:Accuracy: 75%
:Statuses - PhysicalDamageResist 100% chance at 1 power for 2 rounds


Cost: 999
==Differences from Base==
 
:NaniteCollectionChance +100
Upkeep: 10
:NaniteCollectionDuration +1
 
:NaniteCollectionMAG +2
Loadout: 50
:PhysicalDamageResistCHANCE -100
 
 
 
=Base Power Stats=
 
Type: Passive, Self
 
Target: Auto Self
 
Energy: 0
 
Charge: 0
 
Cooldown: 0
 
Accuracy: 75%
 
Statuses - PhysicalDamageResist 100% chance at 1 power for 2 rounds
 
 
 
=Differences from Base=
 
NaniteCollectionChance +100
 
NaniteCollectionDuration +1
 
NaniteCollectionMAG +2
 
PhysicalDamageResistCHANCE -100


[[Category:Items]]
[[Category:Items]]

Revision as of 01:03, 11 April 2011

Description

A fancy and very experimental device. As the user is changed by the Prometheus Virus, it catalogs the nanites involves and can create vials of identical infection. Research skill assists in this happening more often. Must be equipped to work, works automatically while worn.

Additional Information

Power: Armored
Cost: 999
Upkeep: 10
Loadout: 50

Base Power Stats

Type: Passive, Self
Target: Auto Self
Energy: 0
Charge: 0
Cooldown: 0
Accuracy: 75%
Statuses - PhysicalDamageResist 100% chance at 1 power for 2 rounds

Differences from Base

NaniteCollectionChance +100
NaniteCollectionDuration +1
NaniteCollectionMAG +2
PhysicalDamageResistCHANCE -100