Difference between revisions of "Lucky Charm"

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{{Mako Item|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need. |cost=5}}
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{{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0<br>Loadout of 5<br>5% chance of DamageBuff at magnitude 25 for 6 rounds.<br>5% chance of Haste at magnitude 30 for 6 rounds.<br>5% chance of Healing at magnitude 25 for 6 rounds.<br>5% chance of StatusBoost at magnitude 10 for 6 rounds.<br>5% chance of HealGain at magnitude 15 for 6 rounds.<br>5% chance of Vampiric at magnitude 10 for 6 rounds.<br>5% chance of DamageResist at magnitude 10 for 6 rounds.<br>5% chance of PhysicalDamageReturn at magnitude 40 for 6 rounds.<br>Target of Self NoAoE<br>Type of Auto Passive<br>Upkeep of 10|skills=Chemical of at least 20<br>Energy of at least 20<br>Electronic of at least 20|salvage=Uncommon Energy X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]

Revision as of 00:04, 16 May 2014

Lucky Charm stats
Description It doesn't seem to do much... except, occasionally it will be exactly what you need.
Cred Cost 100000 Ingredients None
Salvage Uncommon Energy X 1
Uncommon Electronic X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Energy of at least 20
Electronic of at least 20
Item Stats Damage of 0
Loadout of 5
5% chance of DamageBuff at magnitude 25 for 6 rounds.
5% chance of Haste at magnitude 30 for 6 rounds.
5% chance of Healing at magnitude 25 for 6 rounds.
5% chance of StatusBoost at magnitude 10 for 6 rounds.
5% chance of HealGain at magnitude 15 for 6 rounds.
5% chance of Vampiric at magnitude 10 for 6 rounds.
5% chance of DamageResist at magnitude 10 for 6 rounds.
5% chance of PhysicalDamageReturn at magnitude 40 for 6 rounds.
Target of Self NoAoE
Type of Auto Passive
Upkeep of 10

Lucky Charm/Extra Notes Edit notes