Tail Drop: Difference between revisions
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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=Defense Buff, Self, Toggle|target=Self NoAoE|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 10 for 1 rounds.<br>|Upgrades=DefenseMag by 4, Energy by -0.15, FleeRateMag by 15, or MaxHPMag by 5}}[[Category:Powers with secondary effects]] | |||
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| Abandoning one's tail is a handy means to avoid combat, increasing | |||
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| DefenseMag | |||
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Revision as of 07:07, 20 December 2011
| Type | Defense Buff, Self, Toggle | Target | Self NoAoE |
|---|---|---|---|
| Description | Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while. | ||
| Based on Evade | Slot: Not Slotted | ||
| Cooldown | 1500 | Charge time | 600 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Physical at level 0 | ||
| Statuses | |||
| 100% chance of Defense at magnitude 10 for 1 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||