Difference between revisions of "Damage Ward"
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− | {{Basepower|name=Damage Ward|desc=Damage Ward prevents damage preemptively. Best if used just before a large attack hits.|powertype=Buff, Single Target|target=Single Ally|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.<br>33% chance of | + | {{Basepower|name=Damage Ward|desc=Damage Ward prevents damage preemptively. Best if used just before a large attack hits.|powertype=Buff, Single Target|target=Single Ally|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.<br>33% chance of CritHPBuffer at magnitude 2 for 10 rounds.<br>|Upgrades=Charge by -150<br>Cooldown by -1000<br>CritHPBufferChance by 33<br>CritHPBufferMag by 6<br>Energy by -3<br>HPBufferMag by 4}}[[Category:Healing base powers]][[Category:Crithpbuffer inflicting base powers]][[Category:Hpbuffer inflicting base powers]][[Category:Friendly base powers]] |
Latest revision as of 00:08, 9 January 2014
Type | Buff, Single Target | Target | Single Ally |
---|---|---|---|
Description | Damage Ward prevents damage preemptively. Best if used just before a large attack hits. | ||
Cooldown | 3000 | Charge time | 400 |
Energy | 10 | Accuracy | 75% |
Damage | 1 Healing at level 0 | ||
Statuses | |||
100% chance of HPBuffer at magnitude 20 for 10 rounds. 33% chance of CritHPBuffer at magnitude 2 for 10 rounds. | |||
Training Upgrades | |||
Charge by -150 Cooldown by -1000 CritHPBufferChance by 33 CritHPBufferMag by 6 Energy by -3 HPBufferMag by 4 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Damage Ward/Extra Notes Edit notes
Mutant powers Based on this power:
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