Adapted Metabolism/Extra Notes: Difference between revisions
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Permanent + | Permanent +1 HealGain, +2 NaniteUse effects. If you run out of builder nanites, it becomes -1 HealGain. | ||
Latest revision as of 06:56, 21 May 2012
Permanent +1 HealGain, +2 NaniteUse effects. If you run out of builder nanites, it becomes -1 HealGain.