Some in Game Formulas: Difference between revisions
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More rankmod table (by SublimeText.Mediawiker) |
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| 2 | | 2 | ||
| <math>\frac{x \times 5}{2}</math> | | <math>\frac{x \times 5}{2}</math> | ||
|- | |||
| Final Boss | |||
| 200 | |||
| 200 | |||
| 250 | |||
| 400 | |||
| 6 | |||
| 5 | |||
| <math>\frac{x \times 15}{2}</math> | |||
|- | |||
| <math>r</math> where r is a number | |||
| <math>r</math> | |||
| <math>r</math> | |||
| <math> | |||
\begin{cases} | |||
r&r\leq 100\\ | |||
\frac{(r - 100)*16}{10}+100&r>100 | |||
\end{cases} | |||
</math> | |||
| <math> | |||
\begin{cases} | |||
r&r\leq 100 \\ | |||
(r-100) \times 2+100 & r > 100 | |||
\end{cases}</math> | |||
|<math> | |||
\begin{cases} | |||
r&r\leq 120\\ | |||
\frac{(r-120)*6+100}{100}&r>120 | |||
\end{cases} | |||
</math> | |||
|<math>\frac{r}{100}</math> | |||
|<math> | |||
\begin{align} | |||
l=&\begin{cases} | |||
100&r<100\\ | |||
\frac{(r-100)\times 5}{2}+100&100<r<200\\ | |||
\frac{500+(r-200)\times 6}{2}&r>200 | |||
\end{cases}\\ | |||
\frac{l | |||
}{100}& | |||
\end{align} | |||
</math> | |||
|} | |} | ||
Latest revision as of 22:02, 11 August 2018
Here may be found several formulas used by the game to calculate things
Level Scaling
For a given level [math]\displaystyle{ l }[/math] and given number to be scaled [math]\displaystyle{ x }[/math] the resulting number is given by
[math]\displaystyle{ x*(1.07^{max(l+1,0)}) }[/math]
Rankmod
Rankmod is more complicated, in part because the scaling is different for various types of values
| Rank name | Generic value | Reward Scaling | Damage Scaling | Status magnitude scaling | Loot Scaling | "Speed" modifier | MaxHP bonus |
|---|---|---|---|---|---|---|---|
| Underling | 30 | 10 | 30 | 30 | [math]\displaystyle{ \frac{1}{5} }[/math] | [math]\displaystyle{ \frac{1}{10} }[/math] | 1 |
| mook | 30 | 20 | 40 | 40 | [math]\displaystyle{ \frac{1}{4} }[/math] | [math]\displaystyle{ \frac{1}{5} }[/math] | 1 |
| Minion | 50 | 40 | 60 | 60 | [math]\displaystyle{ \frac{1}{2} }[/math] | [math]\displaystyle{ \frac{1}{3} }[/math] | 1 |
| Mid Boss | 65 | 60 | 75 | 75 | [math]\displaystyle{ \frac{1}{1.5} }[/math] | 0.6 | 1 |
| Hard Boss | 160 | 150 | 180 | 200 | 3 | 2 | [math]\displaystyle{ \frac{x \times 5}{2} }[/math] |
| Final Boss | 200 | 200 | 250 | 400 | 6 | 5 | [math]\displaystyle{ \frac{x \times 15}{2} }[/math] |
| [math]\displaystyle{ r }[/math] where r is a number | [math]\displaystyle{ r }[/math] | [math]\displaystyle{ r }[/math] | [math]\displaystyle{ \begin{cases} r&r\leq 100\\ \frac{(r - 100)*16}{10}+100&r\gt 100 \end{cases} }[/math] | [math]\displaystyle{ \begin{cases} r&r\leq 100 \\ (r-100) \times 2+100 & r \gt 100 \end{cases} }[/math] | [math]\displaystyle{ \begin{cases} r&r\leq 120\\ \frac{(r-120)*6+100}{100}&r\gt 120 \end{cases} }[/math] | [math]\displaystyle{ \frac{r}{100} }[/math] | [math]\displaystyle{ \begin{align} l=&\begin{cases} 100&r\lt 100\\ \frac{(r-100)\times 5}{2}+100&100\lt r\lt 200\\ \frac{500+(r-200)\times 6}{2}&r\gt 200 \end{cases}\\ \frac{l }{100}& \end{align} }[/math] |