Difference between revisions of "Sticky"

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{{Recipe Modifier|name=Sticky|desc=Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.|cred=100%|xp=100|ingredients=None|istats=100% chance of Aggro at magnitude 10 for 20 rounds.<br>Charge of +25%<br>Cooldown of +15%<br>100% chance of HasteDebuff at magnitude 10 for 5 rounds.<br>Energy of +10%<br>Loadout of +10%|skills=None}}
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{{Recipe Modifier|name=Sticky|desc=Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.|cred=+100%|xp=100|ingredients=None|salvage=Common Chemical X 10|istats=100% chance of Aggro at magnitude 15 for 40 rounds.<br>100% chance of Menace at magnitude 5 for 10 rounds.<br>100% chance of ChargeDebuff at magnitude 5 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br>Aggro Rate of +100%<br>Charge of +25%<br>Cooldown of +15%<br>Damage of +10%<br>Loadout of 5<br>100% chance of Aggro at magnitude 10 for 40 rounds.<br>100% chance of ChargeDebuff at magnitude 1 for 6 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Aggro Rate Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]

Latest revision as of 01:20, 19 July 2017

Sticky stats
Description Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.
Cred Cost
100%
XP Cost 100 Ingredients None
Salvage Common Chemical X 10
Crafting Skills None
Item Stats 100% chance of Aggro at magnitude 15 for 40 rounds.
100% chance of Menace at magnitude 5 for 10 rounds.
100% chance of ChargeDebuff at magnitude 5 for 6 rounds.
100% chance of DefenseDebuff at magnitude 5 for 6 rounds.
Aggro Rate of +100%
Charge of +25%
Cooldown of +15%
Damage of +10%
Loadout of 5
100% chance of Aggro at magnitude 10 for 40 rounds.
100% chance of ChargeDebuff at magnitude 1 for 6 rounds.

Sticky/Extra Notes Edit notes