Difference between revisions of "Automated Multiplayer Updates/2018 March"
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Mysterious unicode characters of various types depending on locale will no longer appear next to your name when the webberface is active." | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Mysterious unicode characters of various types depending on locale will no longer appear next to your name when the webberface is active." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#5C5CFF">Living</span><span style="color:#00FFFF"> In</span> Obscurity bestially hisses, "Updated Raccoon Guy victory messages to include impreg chances for both scenarios. <span style="color:#00FF00">(</span>No actual text changed, but now there actually is an impreg check.<span style="color:#FF0000">)</span>" | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#5C5CFF">Living</span><span style="color:#00FFFF"> In</span> Obscurity bestially hisses, "Road Hog Victory and Defeat updated with impreg chances." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#5C5CFF">Living</span><span style="color:#00FFFF"> In</span> Obscurity bestially hisses, "Female Snow Leopardtaur's Victory/Defeats have been updated with missing impregchances." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Augmented functionality given to WS. If you have set in Editplayer not to show idle players, ws will ignore players idle for 1h or more. You can choose to show them, despite the setting, with <span style="color:#FFFF00">ws #idleshow</span>." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "If you own the advancement nisd and your level is greater than 55, the advancement nisd will use level 60 vials first, since they aren't otherwise useful." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Added a new sex scene to the Brown Bear Shemale when submitting instead of being defeated." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Back end stuff: When the code wants to know what the party is of a summoned critter, it will look to whatever summoned it and check it for its party." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "More backend stuff: Enemies are now considered partied with one another." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Candy-tagged forms have been given a little extra property. When drinking from a person who has the torso of one of these forms <span style="color:#00FF00">(</span><span style="color:#FFFF00">tags candy</span><span style="color:#FF0000">)</span>, the milk flavor will be described differently." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Slight change in Flavored Milk item. Instead of the mflavor prop, you set a localstat of mflavor. All folks who had an mflavor prop have had it transfered over to the localstat automagically already. Descriptions have been updated for this change." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "When making milk vials from a Milker and you own the Flavored Milk item, your custom flavor will be set into the item." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Small bug in +reward not catching what Recipe Modifer schematics you already know fixed." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Little bug in Pump/Vacuum involving breast and udder sizes fixed." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Backend Stuff: We now have a function for getting the high and low team average on a skill, for when a group is doing something that can be mostly leaned on the best guy, or the worst skill is likely the breaking point." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Your team's effective perception and stealth skills are now displayed when you type party." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "In theory, being ambushed, or ambushing, causes a delay of one round on the ambushed side. Testing required." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "New status, Stunned. If you have it, you don't move. Period." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Testing complete. Ambush your enemies and cost them a turn, or mess up and lose a turn. Perception and Stealth now have a definitive mechanical purpose." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Precious Clothing items will be listed as 'clothing' in your autodescription rather than 'nanite formed clothing', whereas the Clothing recipe that isn't precious will list as before, as 'nanite formed clothing'." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "The shopkeeps have noticed that their customers have a lot of cash on hand, that they could be having. After some shady backroom chatter that would be illegal in the pre-P Day, they decide that raising their prices together would be ideal. <span style="color:#00FF00">(</span>NPC store prices are now influences by current economic levels<span style="color:#FF0000">)</span>" | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "In-game token NPC stores told to ignore the going ons of the cred economy with sternly written memos from their bosses." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "There's another vanity perk, Constant Stream. Proclaim your bounty to the world by means of your drooling members. Messages are comparatively considerate of those who SUCK, or maintain an absolute level of placidity. The owner may also plug themselves to stem the tide, since not all situations are proper for a fountain." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Vanity edges purchased with mako from this point forwards will set an account flag that will allow you to use it on any of your characters freely afterwards. Anyone who has already purchased a vanity edge with mako may ask for the account flag to be set for it." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Everyone in FS with any mako bought vanity edges should now have the appropriate account flags set for them to be used freely in the future." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "And now it will ask you if you want to take the edge from your account flag instead of spending your hard earned remorts for them." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Constant Stream now works with feminine bits. Once again, plugs can stop all those messages should you decide for some reason you don't want waterfalls of honey following you around." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Fixed a bug that could prevent the raising of combat skills." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "WS will now capitalize the "unknown" gender." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Class Mastery is now totally a thing! When and only while at Max Level, you can choose to start training your current primary class. Untrained classes are treated sa level 5 in the class, and when you start training, you start at 1! There are pentalties until you reach level 5 and beyond, but there are bonuses as you grow higher, including a combat skill bonus point to a pre-determined skill for each class at level 7 and 2 upgrade slots for class powers at level 10, the current maximum! You can either <span style="color:#FFFF00">class/train</span>, <span style="color:#FFFF00">train class</span>, or use the web interface under Classes in order to take advantage of this!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "having a class set to be trained will not suck up your XP unless you're at level 60. This should address some of the issues noted earlier." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Class/train now correctly reports the amount of XP you've gained in the class, instead of a flat zero." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Incorrect prop in givexp corrected to make prop in class/train show correctly. Amounts in erroneous prop have been converted and added into the correct prop." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "GiveXP now properly represents the leveling amounts." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "New Helpfile: <span style="color:#FFFF00">+help class level</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "RPinfo now displays Class LEvel 7 Bonus Skill." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "In theory, anytime someone with overkill bops someone, they will gain a 1 round overkilled status. While that remains, if they are defeated, the defeater WILL overkill-carry-through, even if they don't personally have overkill. This should also allow statuses to flow from people who actually have overkill at that time." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Fixed Sparkle Skunk's color chooser support not working correctly due to malformed string parsing." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Secondary Class's Slots should show up as properly 2 if you've got that class Mastered to maximum level of 10." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Once again, class training should both be reporting, and should no longer suck up your hard earned XP in a fit of pique." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Class XP should now actually be given out. String conversions are lovely this time of year, or so I hear." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "The babysit command now shows your beloved spawn with their given names!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "New <span style="color:#FFFF00">+help</span> file: <span style="color:#FFFF00">+help theme/Schematics</span>. This helps explain the thematic ramifications of schematics and how to integrate their usage and results into your roleplay effectively. Useful for new players." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "If your mercenary gets prime vials, it will just quietly pass them into your backpack without making a big fuss about it." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Color Chooser support has been given to the House Cat." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00">Feature</span><span style="color:#FF0000">, </span><span style="color:#FF00FF">Not</span> A Glitch churrs adorably, "Okay, NOW it's fixed so that recipes you already own will not appear as schematics when you get a +reward." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "All upgrades will be capped from hereonout to 50% bonus. There will be mako refunds given to the players who have upgrades above this cap." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Players defeating players should not trigger defeat or victory scenes on each other, since that's a bit well... Rude." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Buying vanity edges that are owned by your account will work properly." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Made a fix in givexp that might help improve some issues that haven't really been noticed in combat. Otherwise, it just means that our logs are just a little bit cleaner. <span style="color:#00FF00">(</span>This is a backend change you needn't worry about<span style="color:#FF0000">)</span>." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "If you are Ostara, you will operate as if you have Lay Master perk, producing eggs." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Fertile Pheasant will now be available every may for Easter cheer! Grab it while the vial machine has it <span style="color:#00FF00">(</span>type extract holiday in the zephyr cafeteria<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Fixed a bug in givexp that was surely having negative consequences" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "The full nanite schema Nativizer will now save the size you are at at time of usage. You are able to choose whether or not to shift back to those sizes when you <span style="color:#FFFF00">shift </span><span style="color:#FF00FF">native</span>. Anyone who has not used a nativizer in the last few seconds will need another one to save the sizes." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "RSX NPC talkscripts lightly updated for tone to fit theme." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Small issue with Ambush code fixed. It should now properly roll the correct amount determined by the team." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Remort code was missing from Class Training for some reason. It's been added back in." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Remort influence in classes fixed!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Good news! Your size doesn't make you any more or less likely to get ambushed, removing it as a factor in combatative situations." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "In theory, warded should make DoTs be stretched out, lowering their magnitude by 10/20/30% but making them last longer. Same overall damage rating, but more time to react to it and do something." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "New Combat Edge is now available! <span style="color:#00FF00">Edge Lord</span> to build up all your angst at your foes harming you. Unleash it with a status boost!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Bewitched is now added to warded for its DoT effect, though bewitched is only worth 0.33 warded each for this effect, much like its already stated hostile status warding." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "The level 7 powers of fullblade edgelord and bloody sadist edited." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "All level 7 extra combat skills have been removed and will not be returned. They disagreed with the idea of forging your own path anyway. Enjoy the benefits that you can tailor <span style="color:#00FF00">(</span>like the extra upgrade slot in all your class powers<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Levelled up classes will gain powers faster now when slotted in the secondary part, counting as 2 additional levels <span style="color:#00FF00">(</span>per class level over 5<span style="color:#FF0000">)</span> above the level/2 that is the baseline for the untrained secondary class user." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Fixed Impossible Stunt applying an ally Damage status, hurting your teammates. It now correctly applies DamageBuff instead." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "New Help File: <span style="color:#FFFF00">+help duty</span> to help newer players find the info to do Duties." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Class entries in info and +help class level have been updated to represent changes." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Typing <span style="color:#FFFF00">class</span> will now show your actual class levels." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "When you are too high of level for a combat area and try searching, it should let you know, now, with a message <span style="color:#00FF00">(</span>to help newer players<span style="color:#FF0000">)</span>." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "In the event of encountering one in the wild, the <span style="color:#00CDCD">Tanuki</span> form now has a Defeat scene! Content courtesy of fellow player Hunter." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Constant Stream now comes in male and female only variants, because it was requested, Obelisk Ooze, and Feminine Flow." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "To help in the need for clarity, <span style="color:#FFFF00">+help emotions</span> now exists for reference." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Constant Stream description updated to include references to it's two sub-perks." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Flame Warden: Stoke the Coals is now a toggle without self-damage." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Self-destruct might be usable now." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Flame Warden: Vent Heat no longer has energybreak, yay!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, "Emergency Conversion no longer costs more energy." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Emotional Aura description updated to remove conflicts." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "The Zoo areas have been split and diverted up into smaller bundles of mobs. Newer, presently web-only areas exist, and several off-grid forms have been placed. The new areas include: The Zoo - Savannah, The Zoo - Jungle, and The Zoo - Outback. Appropriate forms hav ebeen moved to each of those areas, shuffling what was in The Zoo and Grasslands about into those and placing more mobs, like Snapping Turtle, Monkey, Graceful Crane, Thirsty Badger, and such." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "If you've ended up with pueblo on when you don't want it, you may now type in <span style="color:#FFFF00">unpueblo</span> to get rid of that." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Social Actions and Duties should now use the givexp function when divying out their xp rewards. This means it'll run through giving appropariate amounts to Class XP if you're at max level, et cetera." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Snake tag added into Tags, and Snake added as a choice with Lunar Touched." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Group Skill now properly accounted for in items using the prof function, including Party listings and Ambush changes." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Sorry about that brief bork. NOW Hunting Groups' values should account for Group Skill WITHOUT borking other things." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "<span style="color:#00CDCD">Siberian Chipmunk</span> now supports Color Chooser and Kemonomimi!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "OOC will no longer make you derp when you hmm. It wasn't even april fool's day anyway >.<" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Jutting Peaks has been split into Jutting Peaks and Ragged Pinnacles, and Rolling Hills has been split into Rolling Hills and Jagged Foothills." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Vials for forms that come at a lower level than 5 will now be boosted up to five for the sake of turning them in at the dojo." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Sweaty Jungle split into Sweaty Jungle and Swelled Reeds. Swamp Stalker's left and Nile Croc's come over." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Changed something with the party code, might result in less issues joining parties." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Pdaily should now assign a mission to eligible players when their mercenary is in your party." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "XP tickets will now give you class XP directly." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "You will no longer be notified about gaining class experience when in web combat." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "If, perchance, you should somehow end up with a negative number for rested xp points, givexp will now reset it, so you may start accumulating it properly once more." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Duties should now take account of rested XP properly." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "<span style="color:#FFFF00">Hero Cleanse</span> now functions as a <span style="color:#FFFF00">Hero</span> option to spend your hero points with! It will remove combat-inflicted Debuffs and DoTs from enemies AND it will give you a powerful DebuffResist status!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Error that wasn't allowing Tanuki dedicants to shift size using a Spatial Recalculator fixed." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "pose has a #help listing. Also, prepend will respect the case of whatever you feed it." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "The perks webpage should now display the correct number of perk points remaining to you." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "The vanity perk point count was actually lower than it was supposed to be on the web page, enjoy your modest 5 point bonus." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "Kemo support added to Amazonian." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, "+help trophy for information on Trophy Cases." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "Do you like looking at your notices and having nothing else to do with them? The <span style="color:#FFFF00">notices</span> command does just that, shows you all those lovely notices that are seen on the webberface, but in muck. It does nothing at all with your arguments, because it doesn't have ears to hear them with, it doesn't know what a parameter is, it just does one thing, questionably well." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "the <span style="color:#FFFF00">notices</span> command will now let you know if you have no notifications." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "<span style="color:#FFFF00">notices</span><span style="color:#FF00FF"> #clear</span> will now clear your notices, <span style="color:#FFFF00">notices</span> will still show you them." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, "The cute, fluffy, innocent, bat-moth thingy, the Nymphera, can be found in the Dank Caverns. Worth taking a look if you like A) Big transformation text, B) bats, C) Moths, D) Herms, E) rather thorough examples of stringparsing, F) relatively well intentioned ferals, or G) eggs." |
Latest revision as of 00:00, 1 April 2018
[Update] Feature, Not A Glitch churrs adorably, "Pocketable recipe items should now have Expiration removed from them, as are items with the defunct Intricately Wrought and such."
[Update] : Subsidiary Hexaferrum smoothly says, "There may be a slight improvement in combat stability related to salvage logging. Ideally, this should mean less double-battle cleared messages."
[Update] : Subsidiary Hexaferrum smoothly says, "Mercs should no longer send their player the power prompt."
[Update] : Subsidiary Hexaferrum smoothly says, "Mercenaries /should/ now get buffs like players but not like pets."
[Update] Feature, Not A Glitch churrs adorably, "Change made to ChildCare code to potentially fix Selective Breeding failure issue. Please +request if this issue isn't resolved."
[Update] : Subsidiary Hexaferrum smoothly says, "The mercenary will now come with all the toggles,powers, and pets out."
[Update] : Subsidiary Hexaferrum smoothly says, "The slot machine is now VASTLY less profitable cred wise. Yo guys get some work, that's no way to make a living."
[Update] : Subsidiary Hexaferrum smoothly says, "Prime specimen primers from +reward obtained from now on should stack with store bought ones."
[Update] : Subsidiary Hexaferrum smoothly says, "Bewitched should no longer cause errors when it acts against a stacked DoT."
[Update] Feature, Not A Glitch churrs adorably, "The hot dog, Hellhound now has a proper dedication form power, Daunting Flames."
[Update] Feature, Not A Glitch churrs adorably, "Zipper description updated to represent its need of Womb for Rent for its temporary room."
[Update] Highway Song says, "Fixed the 'A Relaxing Day Fishing' web mission not properly progressing due to some non-functional legacy stringparsing."
[Update] Feature, Not A Glitch churrs adorably, "Selective Breeder now functions as it should, including the addition of template support."
[Update] Feature, Not A Glitch demurely courts, "Selective Breeder items' descriptions have been updated to reference +help Selective Breeder for details on setting up customized breeding setutings."
[Update] Feature, Not A Glitch ecstatically yips, "Lunar Touched now functions on Tags. This should make it easier to use forms properly tagged with your specific Lunar choice."
[Update] Feature, Not A Glitch ecstatically yips, "Dedication-holders: If you want your dedication NOT accessible by Lunar Touched, file a request so I can have the proper stat put on them."
[Update] Feature, Not A Glitch ecstatically yips, "Er, dedication FORM."
[Update] Feature, Not A Glitch ecstatically yips, "Cow Maiden should now work from the Bovine Tag as opposed to a convoluted instring search for key words."
[Update] Feature, Not A Glitch ecstatically yips, "Fish, Mollusk, and Crustacean added to Lunar Touched choices."
[Update] Feature, Not A Glitch ecstatically yips, "Deer, Goat, and Elephant added to Lunar Touched bloodlines."
[Update] : Subsidiary Hexaferrum smoothly says, "Triage kit seems to be working now. Have fun with your triage."
[Update] Feature, Not A Glitch ecstatically yips, "A little patch has been made for when folks equip their equipment rapidly to try and ensure no loss of equipment. tests have shown no loss when rapidly equipping. If this occurs to you after this posting, please, pop up a fresh request."
[Update] Nuku deeply brays, "In theory, +gear/inventory should be more proactive about removing corrupted items instead of crashing while they're around."
[Update] Feature, Not A Glitch churrs adorably, "Potential bug in pjoin removed. Also, +mako/smell updated so you can remove your current custom smell by entering a blank space. Also noted in the help."
[Update] Feature, Not A Glitch churrs adorably, "When filtering boss vials to make them generic, if you chose not to filter ALL the vials in the stack, you're given the option to filter just one."
[Update] Feature, Not A Glitch gustily whirls, "Code for shifting while having an active Size Stabilizer now takes into account all variables, as does save/load"
[Update] Nuku deeply brays, "Nuke Conversion toned down a bit."
[Update] Feature, Not A Glitch churrs adorably, "Gravity Cannon now properly has its Nanite Reliant marking."
[Update] : Subsidiary Hexaferrum smoothly says, "Some preliminary guidelines are up on the wiki now, kudos to Achilleus for suggesting and creating the page, so far, it's just the rules as I understand them in regard to the multiplayer game's content(this muck), ideally we'll have some help as to how to go about doing these things in the future. http://wiki.flexiblesurvival.com/w/Wiki_Posting_and_Editing_Guide%22
[Update] Feature, Not A Glitch seductively whispers, "Small error fixed in RP Hot Spot triggering. RP Hot Spot's been manually randomly assigned, but should do so on its own in the future."
[Update] Feature, Not A Glitch seductively whispers, "Want to see how many commends you've given out to what forms? Type: commended"
[Update] Highway Song says, "Fixed static gender pronouns in Dildodo legs desc, Impala head desc, and Secretary Bird legs desc."
[Update] Feature, Not A Glitch seductively whispers, "Due to a bug exploit, all folks who had multiple Locked Powers have had all their locked powers removed."
[Update] Highway Song says, "Added a new Arctic Fox defeat scene for submitting players."
[Update] : Subsidiary Hexaferrum smoothly says, "Beach Bunny is now available at the Beach of the S.H.o.t.S."
[Update] Nuku deeply brays, "Mentoring down can only get you so much extra cred as opposed to the drastically inflated amounts it used to give. The cred energy of _today_ was deflated, but will be allowed to bounce back up at midnight (when the code normally recalculates) and left to rebalance."
[Update] Nuku deeply brays, "Mega battles are now significantly more valuable. Instead of x10 patrol for x 7 reward, it is x 11 reward! You still have a chance of getting a +reward, and its odds are unchanged."
[Update] Nuku deeply brays, "Well, isn't my face red. Found a huge bug in mega rewards for cash/xp. Mega fights should be MUCH more valuable now."
[Update] Nuku deeply brays, "mega salvage is now raised through the roooooof! (11 x)"
[Update] Nuku deeply brays, "Builder nanites should be measurably larger for megas, especially with edges!"
[Update] Nuku deeply brays, "Salvage drops on megas now acknowledge edges properly."
[Update] : Subsidiary Hexaferrum smoothly says, "#lsat"
[Update] Nuku deeply brays, "Running tally of cred entirely reset."
[Update] Nuku deeply brays, "* cred energy, that is."
[Update] : Subsidiary Hexaferrum smoothly says, "On the pretence that some other staffer got distracted between placing the magpie and announcing it, The australian magpie is now available in the scrublands."
[Update] Feature, Not A Glitch churrs adorably, "Both the Adept softwares for Looks Native and Internal have been successfully added to the Elite Shop and are functional with shift <perk name>. The capabilities of the Satyric and Kemonomimi softwares have also been boulstered, allowing for the usage of shift kemo genitals and shift satyric skin."
[Update] : Subsidiary Hexaferrum smoothly says, "Raibun's Milky Equalizer is now available to purchase."
[Update] Highway Song says, "Fixed Robottweiler's ass description appearing malformed if Leg Splitter was active."
[Update] Nuku deeply brays, "The platinum-studded crate now asks you what type of salvage you'd like, and presents that."
[Update] Nuku deeply brays, "Platinum-studded crates now ask you what you want AND give a random recipe/modifier you don't already own. If you have every one it could give, you get 50 reward tokens instead."
[Update] Nuku deeply brays, "The new, improved, platinum crate is now debugged, yay!"
[Update] Nuku deeply brays, "Converters are no longer for sale in the elite store."
[Update] Nuku deeply brays, "+rewards of recipes should now skip ones you already know."
[Update] : Subsidiary Hexaferrum smoothly says, "Renaming your room to include the RP Hotspot's name will no longer make your room an effective RP hotspot. Do feel free to check however."
[Update] : Subsidiary Hexaferrum smoothly says, "Builder nanite rewards from megas have been reduced to being more in line with the expected rewards, rather than being 53 times the expected amount, in some cases., in some cases."
[Update] : Subsidiary Hexaferrum smoothly says, "Megas should no longer cause issues with the daily difficulty versus the progress of the mission."
[Update] Feature, Not A Glitch churrs adorably, "A presently web-only area exists, Ocean Harem, with a single new form, Swell Shark. More forms are coming! Plans to eventually make the area on-grid also lie in the future."
[Update] : Subsidiary Hexaferrum smoothly says, "One of the issues that may have been preventing training proficiencies for (at least one person) has been addressed. If proficiency training still does not work, then this is likely not the one that's causing issues for you."
[Update] Nuku deeply brays, "Big change to self-rezzing powers. They should NOT touch your statuses, good or bad, if they stop you from passing out."
[Update] Living In Obscurity bestially hisses, "Fixed some minor typos and parsing in the Swell Shark and Scorpion form victory messages."
[Update] : Subsidiary Hexaferrum smoothly says, "It wasn't easy, but now, if you are of the sort who dislikes the clutter of people who have been idling for quite some time, you may now use editplayer to tune out people who have idled for longer than a certain period(the initial setting is an hour). If you want to know who's actually around you can do look #full to temporarily turn it off for a single look. All of these options are on the second page of editplayer."
[Update] : Subsidiary Hexaferrum smoothly says, "Fixed a relatively minor typo on Sperm fox's legs."
[Update] : Subsidiary Hexaferrum smoothly says, "Mysterious unicode characters of various types depending on locale will no longer appear next to your name when the webberface is active."
[Update] Living In Obscurity bestially hisses, "Updated Raccoon Guy victory messages to include impreg chances for both scenarios. (No actual text changed, but now there actually is an impreg check.)"
[Update] Living In Obscurity bestially hisses, "Road Hog Victory and Defeat updated with impreg chances."
[Update] Living In Obscurity bestially hisses, "Female Snow Leopardtaur's Victory/Defeats have been updated with missing impregchances."
[Update] Feature, Not A Glitch churrs adorably, "Augmented functionality given to WS. If you have set in Editplayer not to show idle players, ws will ignore players idle for 1h or more. You can choose to show them, despite the setting, with ws #idleshow."
[Update] : Subsidiary Hexaferrum smoothly says, "If you own the advancement nisd and your level is greater than 55, the advancement nisd will use level 60 vials first, since they aren't otherwise useful."
[Update] Highway Song says, "Added a new sex scene to the Brown Bear Shemale when submitting instead of being defeated."
[Update] Nuku deeply brays, "Back end stuff: When the code wants to know what the party is of a summoned critter, it will look to whatever summoned it and check it for its party."
[Update] Nuku deeply brays, "More backend stuff: Enemies are now considered partied with one another."
[Update] Feature, Not A Glitch churrs adorably, "Candy-tagged forms have been given a little extra property. When drinking from a person who has the torso of one of these forms (tags candy), the milk flavor will be described differently."
[Update] Feature, Not A Glitch churrs adorably, "Slight change in Flavored Milk item. Instead of the mflavor prop, you set a localstat of mflavor. All folks who had an mflavor prop have had it transfered over to the localstat automagically already. Descriptions have been updated for this change."
[Update] Feature, Not A Glitch churrs adorably, "When making milk vials from a Milker and you own the Flavored Milk item, your custom flavor will be set into the item."
[Update] Feature, Not A Glitch churrs adorably, "Small bug in +reward not catching what Recipe Modifer schematics you already know fixed."
[Update] Feature, Not A Glitch churrs adorably, "Little bug in Pump/Vacuum involving breast and udder sizes fixed."
[Update] Nuku deeply brays, "Backend Stuff: We now have a function for getting the high and low team average on a skill, for when a group is doing something that can be mostly leaned on the best guy, or the worst skill is likely the breaking point."
[Update] Nuku deeply brays, "Your team's effective perception and stealth skills are now displayed when you type party."
[Update] Nuku deeply brays, "In theory, being ambushed, or ambushing, causes a delay of one round on the ambushed side. Testing required."
[Update] Nuku deeply brays, "New status, Stunned. If you have it, you don't move. Period."
[Update] Nuku deeply brays, "Testing complete. Ambush your enemies and cost them a turn, or mess up and lose a turn. Perception and Stealth now have a definitive mechanical purpose."
[Update] Feature, Not A Glitch churrs adorably, "Precious Clothing items will be listed as 'clothing' in your autodescription rather than 'nanite formed clothing', whereas the Clothing recipe that isn't precious will list as before, as 'nanite formed clothing'."
[Update] Nuku deeply brays, "The shopkeeps have noticed that their customers have a lot of cash on hand, that they could be having. After some shady backroom chatter that would be illegal in the pre-P Day, they decide that raising their prices together would be ideal. (NPC store prices are now influences by current economic levels)"
[Update] Nuku deeply brays, "In-game token NPC stores told to ignore the going ons of the cred economy with sternly written memos from their bosses."
[Update] : Subsidiary Hexaferrum smoothly says, "There's another vanity perk, Constant Stream. Proclaim your bounty to the world by means of your drooling members. Messages are comparatively considerate of those who SUCK, or maintain an absolute level of placidity. The owner may also plug themselves to stem the tide, since not all situations are proper for a fountain."
[Update] : Subsidiary Hexaferrum smoothly says, "Vanity edges purchased with mako from this point forwards will set an account flag that will allow you to use it on any of your characters freely afterwards. Anyone who has already purchased a vanity edge with mako may ask for the account flag to be set for it."
[Update] : Subsidiary Hexaferrum smoothly says, "Everyone in FS with any mako bought vanity edges should now have the appropriate account flags set for them to be used freely in the future."
[Update] : Subsidiary Hexaferrum smoothly says, "And now it will ask you if you want to take the edge from your account flag instead of spending your hard earned remorts for them."
[Update] : Subsidiary Hexaferrum smoothly says, "Constant Stream now works with feminine bits. Once again, plugs can stop all those messages should you decide for some reason you don't want waterfalls of honey following you around."
[Update] Nuku deeply brays, "Fixed a bug that could prevent the raising of combat skills."
[Update] : Subsidiary Hexaferrum smoothly says, "WS will now capitalize the "unknown" gender."
[Update] Feature, Not A Glitch churrs adorably, "Class Mastery is now totally a thing! When and only while at Max Level, you can choose to start training your current primary class. Untrained classes are treated sa level 5 in the class, and when you start training, you start at 1! There are pentalties until you reach level 5 and beyond, but there are bonuses as you grow higher, including a combat skill bonus point to a pre-determined skill for each class at level 7 and 2 upgrade slots for class powers at level 10, the current maximum! You can either class/train, train class, or use the web interface under Classes in order to take advantage of this!"
[Update] : Subsidiary Hexaferrum smoothly says, "having a class set to be trained will not suck up your XP unless you're at level 60. This should address some of the issues noted earlier."
[Update] : Subsidiary Hexaferrum smoothly says, "Class/train now correctly reports the amount of XP you've gained in the class, instead of a flat zero."
[Update] Feature, Not A Glitch churrs adorably, "Incorrect prop in givexp corrected to make prop in class/train show correctly. Amounts in erroneous prop have been converted and added into the correct prop."
[Update] Feature, Not A Glitch churrs adorably, "GiveXP now properly represents the leveling amounts."
[Update] Feature, Not A Glitch churrs adorably, "New Helpfile: +help class level"
[Update] Feature, Not A Glitch churrs adorably, "RPinfo now displays Class LEvel 7 Bonus Skill."
[Update] Nuku deeply brays, "In theory, anytime someone with overkill bops someone, they will gain a 1 round overkilled status. While that remains, if they are defeated, the defeater WILL overkill-carry-through, even if they don't personally have overkill. This should also allow statuses to flow from people who actually have overkill at that time."
[Update] Highway Song says, "Fixed Sparkle Skunk's color chooser support not working correctly due to malformed string parsing."
[Update] Feature, Not A Glitch churrs adorably, "Secondary Class's Slots should show up as properly 2 if you've got that class Mastered to maximum level of 10."
[Update] : Subsidiary Hexaferrum smoothly says, "Once again, class training should both be reporting, and should no longer suck up your hard earned XP in a fit of pique."
[Update] : Subsidiary Hexaferrum smoothly says, "Class XP should now actually be given out. String conversions are lovely this time of year, or so I hear."
[Update] Nuku deeply brays, "The babysit command now shows your beloved spawn with their given names!"
[Update] Feature, Not A Glitch churrs adorably, "New +help file: +help theme/Schematics. This helps explain the thematic ramifications of schematics and how to integrate their usage and results into your roleplay effectively. Useful for new players."
[Update] Nuku deeply brays, "If your mercenary gets prime vials, it will just quietly pass them into your backpack without making a big fuss about it."
[Update] Feature, Not A Glitch churrs adorably, "Color Chooser support has been given to the House Cat."
[Update] Feature, Not A Glitch churrs adorably, "Okay, NOW it's fixed so that recipes you already own will not appear as schematics when you get a +reward."
[Update] : Subsidiary Hexaferrum smoothly says, "All upgrades will be capped from hereonout to 50% bonus. There will be mako refunds given to the players who have upgrades above this cap."
[Update] : Subsidiary Hexaferrum smoothly says, "Players defeating players should not trigger defeat or victory scenes on each other, since that's a bit well... Rude."
[Update] : Subsidiary Hexaferrum smoothly says, "Buying vanity edges that are owned by your account will work properly."
[Update] : Subsidiary Hexaferrum smoothly says, "Made a fix in givexp that might help improve some issues that haven't really been noticed in combat. Otherwise, it just means that our logs are just a little bit cleaner. (This is a backend change you needn't worry about)."
[Update] Nuku deeply brays, "If you are Ostara, you will operate as if you have Lay Master perk, producing eggs."
[Update] Nuku deeply brays, "Fertile Pheasant will now be available every may for Easter cheer! Grab it while the vial machine has it (type extract holiday in the zephyr cafeteria)"
[Update] Nuku deeply brays, "Fixed a bug in givexp that was surely having negative consequences"
[Update] : Subsidiary Hexaferrum smoothly says, "The full nanite schema Nativizer will now save the size you are at at time of usage. You are able to choose whether or not to shift back to those sizes when you shift native. Anyone who has not used a nativizer in the last few seconds will need another one to save the sizes."
[Update] Master Master Master Glitch churrs adorably, "RSX NPC talkscripts lightly updated for tone to fit theme."
[Update] Master Master Master Glitch churrs adorably, "Small issue with Ambush code fixed. It should now properly roll the correct amount determined by the team."
[Update] Master Master Master Glitch churrs adorably, "Remort code was missing from Class Training for some reason. It's been added back in."
[Update] Master Master Master Glitch churrs adorably, "Remort influence in classes fixed!"
[Update] Master Master Master Glitch churrs adorably, "Good news! Your size doesn't make you any more or less likely to get ambushed, removing it as a factor in combatative situations."
[Update] Nuku deeply brays, "In theory, warded should make DoTs be stretched out, lowering their magnitude by 10/20/30% but making them last longer. Same overall damage rating, but more time to react to it and do something."
[Update] Master Master Master Glitch churrs adorably, "New Combat Edge is now available! Edge Lord to build up all your angst at your foes harming you. Unleash it with a status boost!"
[Update] Nuku deeply brays, "Bewitched is now added to warded for its DoT effect, though bewitched is only worth 0.33 warded each for this effect, much like its already stated hostile status warding."
[Update] Nuku deeply brays, "The level 7 powers of fullblade edgelord and bloody sadist edited."
[Update] Nuku deeply brays, "All level 7 extra combat skills have been removed and will not be returned. They disagreed with the idea of forging your own path anyway. Enjoy the benefits that you can tailor (like the extra upgrade slot in all your class powers)"
[Update] : Subsidiary Hexaferrum smoothly says, "Levelled up classes will gain powers faster now when slotted in the secondary part, counting as 2 additional levels (per class level over 5) above the level/2 that is the baseline for the untrained secondary class user."
[Update] Highway Song says, "Fixed Impossible Stunt applying an ally Damage status, hurting your teammates. It now correctly applies DamageBuff instead."
[Update] Master Master Master Glitch churrs adorably, "New Help File: +help duty to help newer players find the info to do Duties."
[Update] Master Master Master Glitch churrs adorably, "Class entries in info and +help class level have been updated to represent changes."
[Update] Master Master Master Glitch churrs adorably, "Typing class will now show your actual class levels."
[Update] Master Master Master Glitch churrs adorably, "When you are too high of level for a combat area and try searching, it should let you know, now, with a message (to help newer players)."
[Update] Highway Song says, "In the event of encountering one in the wild, the Tanuki form now has a Defeat scene! Content courtesy of fellow player Hunter."
[Update] : Subsidiary Hexaferrum smoothly says, "Constant Stream now comes in male and female only variants, because it was requested, Obelisk Ooze, and Feminine Flow."
[Update] Master Master Master Glitch churrs adorably, "To help in the need for clarity, +help emotions now exists for reference."
[Update] : Subsidiary Hexaferrum smoothly says, "Constant Stream description updated to include references to it's two sub-perks."
[Update] Nuku deeply brays, "Flame Warden: Stoke the Coals is now a toggle without self-damage."
[Update] : Subsidiary Hexaferrum smoothly says, "Self-destruct might be usable now."
[Update] Nuku deeply brays, "Flame Warden: Vent Heat no longer has energybreak, yay!"
[Update] Nuku deeply brays, "Emergency Conversion no longer costs more energy."
[Update] Master Master Master Glitch churrs adorably, "Emotional Aura description updated to remove conflicts."
[Update] Master Master Master Glitch churrs adorably, "The Zoo areas have been split and diverted up into smaller bundles of mobs. Newer, presently web-only areas exist, and several off-grid forms have been placed. The new areas include: The Zoo - Savannah, The Zoo - Jungle, and The Zoo - Outback. Appropriate forms hav ebeen moved to each of those areas, shuffling what was in The Zoo and Grasslands about into those and placing more mobs, like Snapping Turtle, Monkey, Graceful Crane, Thirsty Badger, and such."
[Update] : Subsidiary Hexaferrum smoothly says, "If you've ended up with pueblo on when you don't want it, you may now type in unpueblo to get rid of that."
[Update] Master Master Master Glitch churrs adorably, "Social Actions and Duties should now use the givexp function when divying out their xp rewards. This means it'll run through giving appropariate amounts to Class XP if you're at max level, et cetera."
[Update] Master Master Master Glitch churrs adorably, "Snake tag added into Tags, and Snake added as a choice with Lunar Touched."
[Update] Master Master Master Glitch churrs adorably, "Group Skill now properly accounted for in items using the prof function, including Party listings and Ambush changes."
[Update] Master Master Master Glitch churrs adorably, "Sorry about that brief bork. NOW Hunting Groups' values should account for Group Skill WITHOUT borking other things."
[Update] Master Master Master Glitch churrs adorably, "Siberian Chipmunk now supports Color Chooser and Kemonomimi!"
[Update] : Subsidiary Hexaferrum smoothly says, "OOC will no longer make you derp when you hmm. It wasn't even april fool's day anyway >.<"
[Update] Master Master Master Glitch churrs adorably, "Jutting Peaks has been split into Jutting Peaks and Ragged Pinnacles, and Rolling Hills has been split into Rolling Hills and Jagged Foothills."
[Update] : Subsidiary Hexaferrum smoothly says, "Vials for forms that come at a lower level than 5 will now be boosted up to five for the sake of turning them in at the dojo."
[Update] Master Master Master Glitch churrs adorably, "Sweaty Jungle split into Sweaty Jungle and Swelled Reeds. Swamp Stalker's left and Nile Croc's come over."
[Update] : Subsidiary Hexaferrum smoothly says, "Changed something with the party code, might result in less issues joining parties."
[Update] : Subsidiary Hexaferrum smoothly says, "Pdaily should now assign a mission to eligible players when their mercenary is in your party."
[Update] : Subsidiary Hexaferrum smoothly says, "XP tickets will now give you class XP directly."
[Update] : Subsidiary Hexaferrum smoothly says, "You will no longer be notified about gaining class experience when in web combat."
[Update] : Subsidiary Hexaferrum smoothly says, "If, perchance, you should somehow end up with a negative number for rested xp points, givexp will now reset it, so you may start accumulating it properly once more."
[Update] : Subsidiary Hexaferrum smoothly says, "Duties should now take account of rested XP properly."
[Update] Master Master Master Glitch churrs adorably, "Hero Cleanse now functions as a Hero option to spend your hero points with! It will remove combat-inflicted Debuffs and DoTs from enemies AND it will give you a powerful DebuffResist status!"
[Update] Master Master Master Glitch churrs adorably, "Error that wasn't allowing Tanuki dedicants to shift size using a Spatial Recalculator fixed."
[Update] : Subsidiary Hexaferrum smoothly says, "pose has a #help listing. Also, prepend will respect the case of whatever you feed it."
[Update] : Subsidiary Hexaferrum smoothly says, "The perks webpage should now display the correct number of perk points remaining to you."
[Update] : Subsidiary Hexaferrum smoothly says, "The vanity perk point count was actually lower than it was supposed to be on the web page, enjoy your modest 5 point bonus."
[Update] Master Master Master Glitch churrs adorably, "Kemo support added to Amazonian."
[Update] Master Master Master Glitch churrs adorably, "+help trophy for information on Trophy Cases."
[Update] : Subsidiary Hexaferrum smoothly says, "Do you like looking at your notices and having nothing else to do with them? The notices command does just that, shows you all those lovely notices that are seen on the webberface, but in muck. It does nothing at all with your arguments, because it doesn't have ears to hear them with, it doesn't know what a parameter is, it just does one thing, questionably well."
[Update] : Subsidiary Hexaferrum smoothly says, "the notices command will now let you know if you have no notifications."
[Update] : Subsidiary Hexaferrum smoothly says, "notices #clear will now clear your notices, notices will still show you them."
[Update] : Subsidiary Hexaferrum smoothly says, "The cute, fluffy, innocent, bat-moth thingy, the Nymphera, can be found in the Dank Caverns. Worth taking a look if you like A) Big transformation text, B) bats, C) Moths, D) Herms, E) rather thorough examples of stringparsing, F) relatively well intentioned ferals, or G) eggs."