Difference between revisions of "Durable"

From Flexible Survival
Jump to: navigation, search
(Auto update)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Recipe Modifier|name=Durable|desc=Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.|cred=25%|xp=|ingredients=None|salvage=None|istats=Self Repair of 200<br>Upkeep of -5%|skills=None}}
+
{{Recipe Modifier|name=Durable|desc=Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.|cred=+25%|xp=|ingredients=None|salvage=None|istats=Self Repair of 200<br>Upkeep of -5%|skills=None}}[[Category:Self Repair Modifier]][[Category:Upkeep Modifier]]

Latest revision as of 00:56, 19 July 2017

Durable stats
Description Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.
Cred Cost
25%
XP Cost Ingredients None
Salvage None
Crafting Skills None
Item Stats Self Repair of 200
Upkeep of -5%

With this mod, the cost of keeping an item and using it is cut in half. An item used 24/7 with this mod on it would need repairs equal to its crafting cost every six months instead of every three. If the item has innate self repair, then it needs repairs equal to its crafting cost every seven and a half months instead of every four and a half. Mixed with Nanite Shielded? An item with both would require repairs equal to its crafting cost every ten months. If it also has innate self repair, it would require repairs equal to its crafting cost every year. Edit notes