System Fault: Difference between revisions
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Latest revision as of 02:07, 15 May 2025
| Type | Damage | Target | Single Enemy |
|---|---|---|---|
| Description | Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception. | ||
| Based on Template System Fault | Slot: | ||
| Cooldown | 10000 | Charge time | 1000 |
| Energy | 25 | Accuracy | 75% |
| Damage | 36 Electric at level 0 | ||
| Statuses | |||
| Secondary Effects | |||
| Secondary Damage | 14 Blunt at level 0 | ||
| Secondary Type | Betraying | Secondary Target | Self Betraying NoAoE |
| Secondary Statuses | |||
| 100% chance of HPBuffer at magnitude 30 for 20 rounds. 100% chance of Defense at magnitude 10 for 20 rounds. 100% chance of Recharge at magnitude 5 for 20 rounds. | |||