Active Defense Matrix: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
No edit summary |
No edit summary Tag: Manual revert |
||
| (40 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy= | {{Mutantpower|name=Active Defense Matrix|desc=Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you?|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=2.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageimmunity at magnitude 7 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.75 for 2 rounds.<br>100% chance of Defense at magnitude 8 for 2 rounds.<br>100% chance of Hpbuffer at magnitude 4 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Toggle]][[Category:Friendly powers]] | ||
Latest revision as of 02:28, 15 May 2025
| Type | Toggle, Self | Target | Self NoAoE |
|---|---|---|---|
| Description | Take your defense to the next level! Sure, it takes a lot of your energy, but who needs energy when your enemies are bouncing off of you? | ||
| Based on Defense Matrix | Slot: Mid | ||
| Cooldown | 6000 | Charge time | 300 |
| Energy | 2.6 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Damageimmunity at magnitude 7 for 2 rounds. 100% chance of Damageresist at magnitude 0.75 for 2 rounds. 100% chance of Defense at magnitude 8 for 2 rounds. 100% chance of Hpbuffer at magnitude 4 for 2 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||