Difference between revisions of "Heavy Armor"

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{{Recipe|name=Heavy Armor|desc=Heavier than generic armor, but so much more protective.|cred=15000|xp=100|slevel=|ingredients=None|istats=Energy of 1<br>Loadout of 20<br>100% chance of PhysicalDamageResist at magnitude 3.0 for 15 rounds.<br>100% chance of EnergyDamageResist at magnitude 3.0 for 15 rounds.<br>100% chance of DamageResist at magnitude 6.0 for 15 rounds.<br>100% chance of DamageImmunity at magnitude 10 for 15 rounds.<br>100% chance of RadiationDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of NegativeDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of PowerArmor at magnitude 1 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upgrade Cost of 40<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Mechanical X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
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{{Recipe|name=Heavy Armor|desc=Heavier than generic armor, but so much more protective.|cred=15000|xp=100|slevel=|ingredients=None|istats=Energy of 1<br>Loadout of 20<br>Proficiency of Armor<br>100% chance of DamageResist at magnitude 2.0 for 15 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 15 rounds.<br>100% chance of RadiationDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of NegativeDamageImmunity at magnitude -20 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upgrade Cost of 40<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Mechanical X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]

Latest revision as of 00:03, 26 December 2024

Heavy Armor stats
Description Heavier than generic armor, but so much more protective.
Cred Cost 15000 Ingredients None
Salvage Common Mechanical X 2
Uncommon Mechanical X 1
Crafting Skills Mechanical of at least 20
Item Stats Energy of 1
Loadout of 20
Proficiency of Armor
100% chance of DamageResist at magnitude 2.0 for 15 rounds.
100% chance of DamageImmunity at magnitude 5 for 15 rounds.
100% chance of RadiationDamageImmunity at magnitude -10 for 15 rounds.
100% chance of ElectricityDamageImmunity at magnitude -10 for 15 rounds.
100% chance of NegativeDamageImmunity at magnitude -20 for 15 rounds.
Target of Self, NoAoE
Type of Auto, Self
Upgrade Cost of 40
Upkeep of 10

Heavy Armor/Extra Notes Edit notes