Difference between revisions of "Water Adaptation"
From Flexible Survival
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− | {{Mutantpower|name=Water Adaptation|desc=You are at home in the water! Those who take the time to truly master this power will feel at home just about anywhere other than a whirlpool at the bottom of a trench.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot= | + | {{Mutantpower|name=Water Adaptation|desc=You are at home in the water! Those who take the time to truly master this power will feel at home just about anywhere other than a whirlpool at the bottom of a trench.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Salvage at magnitude 2 for 10 rounds.<br>100% chance of Wateradaption at magnitude 4 for 10 rounds.<br>100% chance of Xpbonus at magnitude 2 for 10 rounds.<br>}}[[Category:Salvage inflicting powers]][[Category:Wateradaption inflicting powers]][[Category:Xpbonus inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Latest revision as of 00:12, 5 November 2024
Type | Auto Passive Self NaniteImmune | Target | Self NoAoE |
---|---|---|---|
Description | You are at home in the water! Those who take the time to truly master this power will feel at home just about anywhere other than a whirlpool at the bottom of a trench. | ||
Based on Passive | Slot: | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Salvage at magnitude 2 for 10 rounds. 100% chance of Wateradaption at magnitude 4 for 10 rounds. 100% chance of Xpbonus at magnitude 2 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |