Difference between revisions of "Light Nanomagic"

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Latest revision as of 00:06, 5 November 2024

Light Nanomagic stats
Type Target
Description Building on and focusing the efforts of Pyrotechnic nanomagic, Light allows you to emit and create light. Floating balls of light, laser fine dots of light, suffused room filling light. You can choose the color and change it at will, becoming a spectacle of illuminance, or a really good flashlight. The brightness comes gradually and isn't a flash or sudden change.
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When doing a general glow, you can light up 20 ft in all directions from any given point within 20 ft to standard lighting. If directed to a cone, double, and if using a line less than two inches across, double again to 80 ft. Hero points can be spent to re-double as normal.
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Light nanomagic requires very mild amounts of concentration, and will fail when you leave the presence of the created light. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Light Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: