Difference between revisions of "Agile Footwork"
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− | {{Basepower|name=Agile Footwork|desc=Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of | + | {{Basepower|name=Agile Footwork|desc=Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Attack at magnitude 2 for 5 rounds.<br>100% chance of PowerAmpBlunt at magnitude 15 for 5 rounds.<br>100% chance of Charge at magnitude 10 for 5 rounds.<br>100% chance of Recharge at magnitude 5 for 5 rounds.<br>100% chance of BluntDamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of Defense at magnitude 10 for 5 rounds.<br>100% chance of Acrobatics at magnitude 1 for 5 rounds.<br>100% chance of Melee at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Acrobatics inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Bluntdamageimmunity inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Melee inflicting base powers]][[Category:Powerampblunt inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Latest revision as of 00:01, 18 November 2024
Type | Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Attack at magnitude 2 for 5 rounds. 100% chance of PowerAmpBlunt at magnitude 15 for 5 rounds. 100% chance of Charge at magnitude 10 for 5 rounds. 100% chance of Recharge at magnitude 5 for 5 rounds. 100% chance of BluntDamageImmunity at magnitude 5 for 5 rounds. 100% chance of Defense at magnitude 10 for 5 rounds. 100% chance of Acrobatics at magnitude 1 for 5 rounds. 100% chance of Melee at magnitude 2 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Agile Footwork/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Acrobatics inflicting base powers
- Attack inflicting base powers
- Bluntdamageimmunity inflicting base powers
- Charge inflicting base powers
- Defense inflicting base powers
- Melee inflicting base powers
- Powerampblunt inflicting base powers
- Recharge inflicting base powers
- Passive base power
- Friendly base powers