Difference between revisions of "Agile Footwork"
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Latest revision as of 00:01, 5 November 2024
Type | Passive Auto | Target | Self NoAoE |
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Description | Never stop moving, find that perfect place that lets you lay it into your opponent while keeping them off-balance. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Attack at magnitude 2 for 5 rounds. 100% chance of PowerAmpBlunt at magnitude 15 for 5 rounds. 100% chance of Charge at magnitude 10 for 5 rounds. 100% chance of Recharge at magnitude 5 for 5 rounds. 100% chance of BluntDamageImmunity at magnitude 5 for 5 rounds. 100% chance of Defense at magnitude 10 for 5 rounds. 100% chance of Acrobatics at magnitude 1 for 5 rounds. 100% chance of Melee at magnitude 2 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Agile Footwork/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Acrobatics inflicting base powers
- Attack inflicting base powers
- Bluntdamageimmunity inflicting base powers
- Charge inflicting base powers
- Defense inflicting base powers
- Melee inflicting base powers
- Powerampblunt inflicting base powers
- Recharge inflicting base powers
- Passive base power
- Friendly base powers