Ink Cloud: Difference between revisions

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m There are still 30 points of defense there; it doesn't make you easier to hit.
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<pre>
{{Mutantpower|name=Ink Cloud|desc=An inky cloud covers your escape when things get too heated.|basepower=Active with Aura|powertype=Buff, Ally|target=Ally AoE|slot=|energy=25|charge=500|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude -5 for 2 rounds.<br>100% chance of Defense at magnitude 15 for 2 rounds.<br>100% chance of Fleerate at magnitude 40 for 2 rounds.<br>|secondpowertype=Debuff|seconddamageamount=0|seconddamagetype=Psychic|secondtarget=Enemy AoE|secondStatus=100% chance of AccuracyDebuff at magnitude 20 for 2 rounds.<br>100% chance of Confused at magnitude 15 for 2 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Accuracy inflicting powers]][[Category:Accuracydebuff inflicting powers]][[Category:Confused inflicting powers]][[Category:Defense inflicting powers]][[Category:Fleerate inflicting powers]][[Category:AoE]][[Category:Friendly powers]]
.________________________________________________________________________.
| Item [Ink cloud                    ]  Type [            Mutant Power]|
|________________________________________________________________________|
|______________________[        Description      ]______________________|
| An inky cloud covers your escape when things get too heated.           |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power  [dodge                                                      ] |
|______________________[    Base Power Stats    ]______________________|
| Type    [Self, DefenseBuff                                          ] |
| Target  [Self                                                        ] |
| Energy  [25                                                         ] |
| Charge  [-500                                                       ] |
| Cooldown[15000                                                       ] |
| Accuracy[75%                                                         ] |
| Damage  [0(0 damage at level 35)                                    ] |
| Damage  [Physical                                                    ] |
| Statuses                                                              |
| \_Defense                    [100% chance at 50 power for 1 rounds. ] |
|______________________[Variations from Base Power]______________________|
| DefenseDuration          [+1                                        ] |
| DefenseMag              [-20                                        ] |
| FleeRateChance          [+100                                      ] |
| FleeRateDuration        [+2                                        ] |
| FleeRateMag              [+40                                        ] |
|______________________[         Upgrades        ]______________________|
| \_Charge                      [-125                                  ] |
| \_Cooldown                    [4000                                  ] |
| \_DefenseDuration            [0.25                                  ] |
| \_Energy                      [-7                                    ] |
|________________________________________________________________________|
</pre>
Gives a 40% increase in your ability to run away, as well as making you harder to hit for two turns.<br>
Available from [[Squid Girl]] tail infection.
 
[[Category:Mutant powers]]

Latest revision as of 01:12, 31 August 2020


Ink Cloud stats
Type Buff, Ally Target Ally AoE
Description An inky cloud covers your escape when things get too heated.
Based on Active with Aura Slot:
Cooldown 15000 Charge time 500
Energy 25 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude -5 for 2 rounds.
100% chance of Defense at magnitude 15 for 2 rounds.
100% chance of Fleerate at magnitude 40 for 2 rounds.
Secondary Effects
Secondary Damage 0 Psychic at level 0
Secondary Type Debuff Secondary Target Enemy AoE
Secondary Statuses
100% chance of AccuracyDebuff at magnitude 20 for 2 rounds.
100% chance of Confused at magnitude 15 for 2 rounds.

Found On:

K

S

Edit notes