Difference between revisions of "Quick Fix"

From Flexible Survival
Jump to: navigation, search
 
(86 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Mutantpower|name=Quick Fix|desc=You're very good at... fixing things. After years of practice.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=1.1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Charge at magnitude 5 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Healing at magnitude 3 for 2 rounds.<br>100% chance of Statusboost at magnitude 2 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Charge inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Healing inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
+
{{Mutantpower|name=Quick Fix|desc=You're very good at... fixing things. After years of practice.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=1.1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 8 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.8 for 2 rounds.<br>100% chance of Healing at magnitude 5 for 2 rounds.<br>100% chance of Statusboost at magnitude 3 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Charge inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Healing inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 00:09, 5 November 2024


Quick Fix stats
Type Toggle, Self Target Self NoAoE
Description You're very good at... fixing things. After years of practice.
Based on Defense Matrix Slot: Mid
Cooldown 6000 Charge time 300
Energy 1.1 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Charge at magnitude 8 for 2 rounds.
100% chance of Damageresist at magnitude 0.8 for 2 rounds.
100% chance of Healing at magnitude 5 for 2 rounds.
100% chance of Statusboost at magnitude 3 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

G

M

Edit notes