Difference between revisions of "Piercing Stab"

From Flexible Survival
Jump to: navigation, search
 
(190 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Basepower|name=Piercing Stab|desc=You pierce right through your enemies defenses, and wound them deep.|powertype=Single Enemy, Direct Damage, DoT, Critical, Piercing|target=Single Enemy|energy=25|charge=800|cooldown=3500|accuracy=75%|damageamount=23|damagetype=Pierce|Status=100% chance of PierceDamage at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -300<br>Cooldown by -600<br>CriticalDamageMag by 10<br>Damage by 8<br>Energy by -6.25}}[[Category:Pierce base powers]][[Category:Piercedamage inflicting base powers]][[Category:Hostile base powers]]
+
{{Basepower|name=Piercing Stab|desc= You pierce right through your enemies defenses, and wound them deep.|powertype=Single Enemy, Direct Damage, DoT, Critical, Piercing|target=Single Enemy|energy=25|charge=800|cooldown=3500|accuracy=75%|damageamount=23|damagetype=Pierce|Status=100% chance of CriticalDamage at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -300<br>Cooldown by -600<br>CriticalDamageMag by 10<br>Damage by 8<br>Energy by -6.25}}[[Category:Pierce base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Hostile base powers]]

Latest revision as of 00:04, 12 November 2024

Piercing Stab stats
Type Single Enemy, Direct Damage, DoT, Critical, Piercing Target Single Enemy
Description You pierce right through your enemies defenses, and wound them deep.
Cooldown 3500 Charge time 800
Energy 25 Accuracy 75%
Damage 23 Pierce at level 0
Statuses
100% chance of CriticalDamage at magnitude 10 for 1 rounds.
Training Upgrades
Charge by -300
Cooldown by -600
CriticalDamageMag by 10
Damage by 8
Energy by -6.25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Piercing Stab/Extra Notes Edit notes

Mutant powers Based on this power: