Difference between revisions of "Holy Light"
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− | {{Basepower|name=Holy Light|desc=Raise a paw and call out to the supernatural to give you strength in a trying time. Boosting your overall resistance to most harm, even more effective against powers aligned with your own, this shimmering armor will protect you for a time, though it does little against forces that drain at life more directly.|powertype=Buff|target=Self | + | {{Basepower|name=Holy Light|desc=Raise a paw and call out to the supernatural to give you strength in a trying time. Boosting your overall resistance to most harm, even more effective against powers aligned with your own, this shimmering armor will protect you for a time, though it does little against forces that drain at life more directly.|powertype=Buff|target=Self NoAoE|energy=20|charge=-200|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 5 rounds.<br>100% chance of PositiveDamageImmunity at magnitude 15 for 5 rounds.<br>100% chance of NegativeDamageImmunity at magnitude -5 for 5 rounds.<br>100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Negativedamageimmunity inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Positivedamageimmunity inflicting base powers]][[Category:Friendly base powers]] |
Latest revision as of 00:05, 5 November 2024
Type | Buff | Target | Self NoAoE |
---|---|---|---|
Description | Raise a paw and call out to the supernatural to give you strength in a trying time. Boosting your overall resistance to most harm, even more effective against powers aligned with your own, this shimmering armor will protect you for a time, though it does little against forces that drain at life more directly. | ||
Cooldown | 10000 | Charge time | |
Energy | 20 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of DamageResist at magnitude 3 for 5 rounds. 100% chance of PositiveDamageImmunity at magnitude 15 for 5 rounds. 100% chance of NegativeDamageImmunity at magnitude -5 for 5 rounds. 100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds. 100% chance of EnergyDamageResist at magnitude 2 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Holy Light/Extra Notes Edit notes
Mutant powers Based on this power:
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