Water Flask: Difference between revisions

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Created page with "=Description= Surplus army water flask? Well a good sip of water is good for keeping the spirits high. =Additional Information= Power: Rest Cost: 15 Upkeep: 2 Loadout: 10 ..."
 
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Update with environmental adaptations
 
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=Description=
<pre>
.________________________________________________________________________.
| Item [Water Flask                  ]  Type [                    Item]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Surplus army water flask? Well a good sip of water is good for keeping |
| the spirits high.                                                      |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power  [Rest                                                        ] |
| Cost    [15                                                          ] |
| Upkeep  [2                                                          ] |
| Loadout [10                                                          ] |
|______________________[    Base Power Stats    ]______________________|
| Type    [Energy Recovery, Self, +HP                                  ] |
| Target  [Self                                                        ] |
| Energy  [-5                                                          ] |
| Charge  [500                                                        ] |
| Cooldown[7000                                                        ] |
| Accuracy[75%                                                        ] |
| Damage  [5(98 damage at level 43)                                    ] |
| Damage  [Healing                                                    ] |
| Statuses                                                              |
| \_EnergyMod                  [100% chance at 15 power for 1 rounds. ] |
| \_Defense                    [100% chance at -10 power for 1 rounds.] |
|______________________[  Differences from Base  ]______________________|
| EnergyModMag            [-10                                        ] |
| HeatAdaptionChance      [+100                                      ] |
| HeatAdaptionDuration    [+30                                        ] |
| HeatAdaptionMag          [+2.00                                      ] |
|________________________________________________________________________|
</pre>


Surplus army water flask? Well a good sip of water is good for keeping the spirits high.
=Additional Information=
Power: Rest
Cost: 15
Upkeep: 2
Loadout: 10
=Base Power Stats=
Type: Energy Recovery, Self, Healing
Target: Self
Energy: -4
Charge: 500
Cooldown: 3000
Accuracy: 75%
Damage: 5(5 damage at level 0)
Damage: Healing
Statuses:
EnergyMod 100% chance at 15 power for 1 rounds
Defense 100% chance at -10 power for 1 rounds
=Differences from Base=
EnergyModMag -10
[[Category:Items]]
[[Category:Items]]

Latest revision as of 02:17, 3 December 2011

.________________________________________________________________________.
| Item [Water Flask                   ]  Type [                     Item]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Surplus army water flask? Well a good sip of water is good for keeping |
| the spirits high.                                                      |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power   [Rest                                                        ] |
| Cost    [15                                                          ] |
| Upkeep  [2                                                           ] |
| Loadout [10                                                          ] |
|______________________[     Base Power Stats     ]______________________|
| Type    [Energy Recovery, Self, +HP                                  ] |
| Target  [Self                                                        ] |
| Energy  [-5                                                          ] |
| Charge  [500                                                         ] |
| Cooldown[7000                                                        ] |
| Accuracy[75%                                                         ] |
| Damage  [5(98 damage at level 43)                                    ] |
| Damage  [Healing                                                     ] |
| Statuses                                                               |
| \_EnergyMod                   [100% chance at 15 power for 1 rounds. ] |
| \_Defense                     [100% chance at -10 power for 1 rounds.] |
|______________________[   Differences from Base  ]______________________|
| EnergyModMag             [-10                                        ] |
| HeatAdaptionChance       [+100                                       ] |
| HeatAdaptionDuration     [+30                                        ] |
| HeatAdaptionMag          [+2.00                                      ] |
|________________________________________________________________________|