Difference between revisions of "Heal Me"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Heal Me|desc=|powertype=|target=|energy=20|charge=500|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 25 for 5 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -2500<br>Energy by -5<br>Healing by 8<br>Secondary HealResistMag by -4|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of HealResist at magnitude -6 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Healresist base powers]][[Category:Friendly base powers]]
+
{{Basepower|name=Heal Me|desc=|powertype=|target=|energy=20|charge=500|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 25 for 5 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -2500<br>Energy by -5<br>Healing by 8<br>Secondary HealGainMag by 4|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of HealGain at magnitude 6 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Healgain base powers]][[Category:Healing base powers]][[Category:Friendly base powers]]

Revision as of 15:10, 4 January 2012

Heal Me stats
Type Target
Description
Cooldown 15000 Charge time 500
Energy 20 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Healing at magnitude 25 for 5 rounds.
Training Upgrades
Charge by -250
Cooldown by -2500
Energy by -5
Healing by 8
Secondary HealGainMag by 4
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Self NoAoE
Secondary Statuses
100% chance of HealGain at magnitude 6 for 3 rounds.

Heal Me/Extra Notes Edit notes

Mutant powers Based on this power: