Difference between revisions of "Slam"

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{{Mutantpower|name=Slam|desc=A hefty blunt impact deals sizeable damage and dazes opponents.|basepower=Zap-Phy|powertype=|target=|energy=4|charge=500|cooldown=1600|accuracy=75%|damageamount=10|damagetype=Physical|Status=50% chance of ChargeDebuff at magnitude 25 for 3 rounds.<br>|Upgrades=Charge by -250<br>ChargeDebuffChance by 12.5<br>ChargeDebuffDuration by 1<br>ChargeDebuffMag by 6.25<br>Cooldown by -250<br>Damage by 3.5}}[[Category:Physical powers]][[Category:Chargedebuff powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Slam|desc=A hefty blunt impact deals sizeable damage and dazes opponents.|basepower=Zap-Phy|powertype=|target=|slot=|energy=4|charge=500|cooldown=1600|accuracy=75%|damageamount=10|damagetype=Physical|Status=50% chance of ChargeDebuff at magnitude 25 for 3 rounds.<br>|Upgrades=Charge by -250<br>ChargeDebuffChance by 12.5<br>ChargeDebuffDuration by 1<br>ChargeDebuffMag by 6.25<br>Cooldown by -250<br>Damage by 3.5}}[[Category:Physical powers]][[Category:Chargedebuff powers]][[Category:Hostile powers]]

Revision as of 08:16, 29 December 2011


Slam stats
Type Target
Description A hefty blunt impact deals sizeable damage and dazes opponents.
Based on Zap-Phy Slot:
Cooldown 1600 Charge time 500
Energy 4 Accuracy 75%
Damage 10 Physical at level 0
Statuses
50% chance of ChargeDebuff at magnitude 25 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

C

D

G

H

J

L

M

R

S

U

V

W

Z

Edit notes