Difference between revisions of "Group Heal"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Group Heal|desc=|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=15|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=AoE by 1<br>Charge by -250<br>Cooldown by -250<br>Damage by 4.25<br>Energy by -2<br>RegenChance by 40}}[[Category:Regen base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Group Heal|desc=|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=15|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=AoE by 1<br>Charge by -250<br>Cooldown by -250<br>Damage by 4.25<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 12:46, 20 December 2011

Group Heal stats
Type Target
Description
Cooldown 1500 Charge time 400
Energy 8 Accuracy 75%
Damage 15 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 2 rounds.
Training Upgrades
AoE by 1
Charge by -250
Cooldown by -250
Damage by 4.25
Energy by -2
RegenChance by 40
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Group Heal/Extra Notes Edit notes

Mutant powers Based on this power: